AREA49_2 By (<@>) Leon www.paranetwork.co.uk __________________________ Nevada, June 2011 They were just rumours in the news. I didn't take them seriously at first, just the media milking things I suppose. I didn't really believe any of it. I mean, secret bio-weapons production facilities, here in the land of the free? It's bizarre. Well, I thought I could forget all about politics for the time being; after all it was supposed to be my vacation and whatever the area49 thing is, its going to be far away from me. How wrong I was. __________________________ Work as a team to overcome the obstacles that lie in your path to escaping. The map is most fun with a team of about four to eight players, one of which should be elected as 'leader' to instruct the rest of the group. __________________________ Requirements: Three or more players Good teamwork and co-operation skills Voice communication is recommended If you haven't many players, strafe jumping is necessary at some parts. Entity Bug: Entity bug fix points are located at the two main spawn areas on the walls. These fix points are only visible if you have the entity bug and are clearly marked with a notice and a button. -------------------------------------------------------------------------------- Ported to Sven Co-op by Meryilla Thanks to the following players for testing the port - Adambean, grunt, Jackie Chan, Jets, menhera, stahp, and Zorik. Originally an escape map for TFC 2022-06-29 Changes: Intro text now displays (not that you were missing much before) Truck and jeep can not be reversed anymore Turret for the mech boss is no longer completely fucking useless. RPG clips spawn slightly faster too. Crates can not be pushed out of the crate stacking room Added ladder to reach vent at crate stacking section Keys now respawn 5s after dropping, instead of 1s New spawn location once you have reached the security guard section Reduced the size of the trigger_hurt slightly in the security guard section. If you hug the wall and are behind the crate then you will be safe. The section with the rising water + crates is still trash. This is ideally done with just letting 1-3 players in at a time.