Black Mesa: Special Tactics Sector by Trempler First versions edits by Giegue & Sneaky EmA for ISC Newer version edits by Ckykc & FGC, along with me & others for own sv & ISC ----------------------------------------------------------------------------------------------------- IS EXPECTED TO HAVE EXPERIENCE ALREADY WITH STS TO PLAY THIS. List of chat commands: /stats - show team stats /votekick - kick player out of a team /quit - leave current team /voterestart - start vote to restart the map /ahide - toggle visiblity of teams' chat for observers and admins *EmA: There's NO WAY i can remember ALL changes but i'll try listing them.. *Custom textures, from various HL mods & FGC *Presets. If choosing extra, goes to old vote type *CURRENTLY hidden boxes don't give extra score on PVP's *Moved afkplayer respawn point closer to team portals *You can hide the amount of monster/resources you have *If upgrading to a new tier, new crystal spawning doesn't instantly break anymore if you have more points to spare *All beta monsters and others have changed hitboxes / fixed attachments to team sprites & new monsters *CTF arena is now the 9th battle arena, on both main gamemodes (Classic & Beta) *Changed the .mp3's of old Beta to new & compressed .ogg's *Monsters spawn from left to right, way less chance for monsters not spawning *trigger_changemodels are removed (I know why this was done but you know) *Maze bonus round is randomly generated now *On beta, players get a different amount of AP, depending on a weapon they got *Repurposed Unstuck button to Monster Control System *Monsters spawn facing to the correct areas, same with players *Experimented with some monster collision boxes *Added guaranteed Snk.EmA rape to certain minigame *Added /quit command to leave current team even when doors are closed *Bodyguards of one crystal receive same weaponry *Monsters fall down faster after being teleported *Added robot sniper to t5 and massn sniper to t4 *New type of alien grunts *Crystals now display a weapon that monster has *Hgrunt torches spawn with their deagles drawn