*** Case Closed Conversion for SvenCo-op *** by Hezus (2005) The famous Single player mod Case Closed now comes in Co-operative scenario for Sven Co-op 3.0 or later. Recommended amount of players is 4. Changes to Co-op Conversion: - Converted 17 maps into 10 maps. - Added extra monsters. - Added SC 3.x Features/Weapons - Grunts changed to SC 3.0 SD Grunts with heads/weapon customizations. - Balanced game play - Balanced weapon load out. - Added extra detail in some area's to match the setting. - Added extra areas for transitions between maps. - Reworked light map - Optimized node paths Have fun :) and big thanks to Steven Delrue for making this great SP Episode. Michael "Hezus" Jansen -2005 *** Original Readme.txt : *** ===================================================================== Case Closed: a Single Player Episode for Half-Life ===================================================================== ------General Information-------------------------------------------- Title : Case Closed Author : Steven Delrue (EraSerX) Email Address : steven.delrue@rug.ac.be Home page : http://www.planethalflife.com/caseclosed/ http://www.planetquake.com/ingenuity/ Description : a new Single Player Episode for HL Credits/Thanks : Parsec for the coding, Mongusta for the sounds. All the people who made a tool/editor I used. Betatesters: DeSeRtF0X, Sliver, Parsec, Bokothor and Twistz -------Stuff--------------------------------------------------------- STORY: You are Bob Dewey, Black Mesa janitor. You arrive at the research facility for another day at work: cleaning up the mess those smart ass scientists leave behind, refilling the soapboxes in the toilets, listening to Barney's stupid jokes and reading Penthouse Magazine. It's not the most exciting job in the world, but it pays well and you get lots off free donuts. As usual, those scientists create black holes and open gates to other alien worlds filled with creatures that eat human flesh for lunch. Nothing special, but this time, they really messed it up and those aliens found a way to our planet. And guess what, you are in the middle of all this. While Gorden Freeman kicks alien arse, Corporal Adrian Shephard fights Freeman and Barney Calhoun tries to save some scientists, you just try to save you own butt and get the hell out of Black Mesa. It's a bigger mess you have to clean up this time... REQUIREMENTS: A PC that runs Half-Life smooth, (something like a p2-300 and a smoking' TNT-card should do) WALKTHROUGH: There are no difficult puzzles. If there still would be a lot off people who get stuck, I’ll write a walkthrough. KNOWN BUGS/ISSUES: *Some Levels crash if you have the High Definition Pack installed (from Blue Shift) So simple rename the pak1.pak-file in c:\half-life\valve into something else to disable the HDef-pack. This happens because those models seem to be missing some animations used in scripted sequences. *r_speeds are a bit high in some places, but that shouldn't be any problem since I assume everybody playing Half-Life should at least have a 3D-card that can handle some polies. ------Construction--------------------------------------------------- Base : From scratch, used some prefabs here and there Editor(s) used : WorldCraft 2.1, Zoner's compile thingy's Compile Machine : PIII 500, 256 ram Compile time : About 3 days (the whole skazaam) ------Copyright-Permissions------------------------------------------ You MAY distribute this Episode through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact (+don't change anything). You MAY NOT put this level on a commercial CD without my permission or distribute it in any commercial way, yadda, yadda, yadda.