hlcsg v4.0-VL-SC 32-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlcsg ----- Command line: "D:\Gamers\Steam\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-CSG.exe" "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" Arguments: "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" Entering D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D.map -= Current hlcsg Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 8 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Entities only [ off ] [ off ] WAD textures [ on ] [ on ] Clipping hull generation [ on ] [ off ] Clipping economy mode [ off ] [ off ] Clipping hull type [ Simple ] [ Simple ] Custom hull file [ None ] [ None ] Sky brush clipping [ on ] [ on ] Minimum surface area [ 0.000 ] [ 0.000 ] Brush union threshold [ 0.000 ] [ 0.000 ] NULL texture substitutions file [ None ] [ None ] WAD configuration file [ None ] [ None ] WAD configuration name [ None ] [ None ] WAD auto-detect [ off ] [ on ] Strip null texture faces [ on ] [ on ] Strip trigger texture faces [ on ] [ on ] Optimize engine light entities [ on ] [ on ] Convert game_text ANSI to UTF-8 [ on ] [ on ] Scale the world [ None ] [ None ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] CreateBrush: (1.13 seconds) CSGBrush: (1.29 seconds) added 32 additional animating textures. Including Wadfile: \gamers\steam\steamapps\common\sven co-op\svencoop\zhlt.wad - Contains 2 used textures, 0.81 percent of map (19 textures in wad) Using Wadfile: \gamers\steam\steamapps\common\sven co-op\svencoop\halflife.wad - Contains 168 used textures, 67.74 percent of map (3116 textures in wad) Using Wadfile: \gamers\steam\steamapps\common\sven co-op\svencoop\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \gamers\steam\steamapps\common\sven co-op\svencoop\decals.wad - Contains 0 used textures, 0.00 percent of map (245 textures in wad) Using Wadfile: \gamers\steam\steamapps\common\sven co-op\svencoop\portalhouse.wad - Contains 23 used textures, 9.27 percent of map (126 textures in wad) Using Wadfile: \gamers\steam\steamapps\common\sven co-op\svencoop\xeno.wad - Contains 55 used textures, 22.18 percent of map (264 textures in wad) Wad files required to run the map: "halflife.wad;liquids.wad;decals.wad;portalhouse.wad;xeno.wad;" Texture usage is at 4.03 mb (of 64.00 mb MAX) 2 redundant named lights optimized. 3.34 seconds elapsed ----- END hlcsg ----- hlbsp v4.0-VL-SC 32-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlbsp ----- Command line: "D:\Gamers\Steam\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-BSP.exe" "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" Arguments: "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" -= Current hlbsp Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 8 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Leak only mode [ off ] [ off ] Face subdivide size [ 528 ] [ 528 ] Maximum portal node size [ 1024 ] [ 1024 ] Don't break edges on T-juncs? [ off ] [ off ] Don't smooth brinks? [ off ] [ off ] Don't process the clipping hull?[ off ] [ off ] Don't fill outside? [ off ] [ off ] Don't fill empty spaces? [ off ] [ off ] Don't optimize planes? [ off ] [ off ] Don't optimize clip nodes? [ off ] [ off ] Don't strip NULL textures? [ off ] [ off ] Don't generate hull 2? [ off ] [ off ] Show portal boundaries in PTS? [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1760,-3088,128)-(-1440,-2863,153) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2528,-3088,56)-(-2271,-2575,123) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 4479 (0.50 seconds) BSP generation successful, writing portal file 'D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D.prt' SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-32,968,-276)-(208,1112,-204) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-899,922,-1212)-(-670,992,-1188) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-899,922,-1252)-(-670,992,-1212) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-670,992,-1388)-(-473,1010,-1356) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-800,368,-1404)-(-669,408,-1356) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-669,344,-1252)-(-400,368,-1188) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1051,501,-1252)-(-992,541,-1212) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1104,696,-1252)-(-1051,819,-1212) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 3000...3500...4000...4500...5000...5019 (0.65 seconds) SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-784,1256,868)-(-776,1296,920) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-16,984,-272)-(224,1128,-208) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2164,-47,664)-(-2129,2,677) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-45,528,-464)-(-23,761,-456) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-272,464,-464)-(-34,520,-456) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-915,938,-1208)-(-686,1008,-1184) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-915,938,-1248)-(-686,1008,-1208) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-686,1008,-1392)-(-489,1026,-1360) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1107,808,-1392)-(-915,938,-1360) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-791,352,-1408)-(-685,384,-1360) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-685,328,-1248)-(-416,352,-1184) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1067,485,-1248)-(-1008,525,-1208) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 3000...3500...4000...4500...4658 (0.58 seconds) SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-32,968,-258)-(208,1112,-222) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-899,922,-1234)-(-670,992,-1198) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-670,992,-1406)-(-473,1010,-1374) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-800,368,-1386)-(-669,408,-1374) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-669,344,-1234)-(-400,368,-1198) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-800,368,-1410)-(-669,408,-1386) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1104,696,-1234)-(-1051,819,-1198) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1051,501,-1234)-(-992,541,-1198) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 3000...3500...4000...4500...5000...5224 (0.71 seconds) Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-16,807,-1348)-(-2,842,-1276) in hull 1 of model 25 (entity: classname "func_breakable", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-127,807,-1348)-(-113,842,-1276) in hull 1 of model 25 (entity: classname "func_breakable", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-0,791,-1344)-(14,826,-1280) in hull 2 of model 25 (entity: classname "func_breakable", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-143,791,-1344)-(-129,826,-1280) in hull 2 of model 25 (entity: classname "func_breakable", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-16,807,-1330)-(-2,842,-1294) in hull 3 of model 25 (entity: classname "func_breakable", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-127,807,-1330)-(-113,842,-1294) in hull 3 of model 25 (entity: classname "func_breakable", origin "", targetname "") Reduced 26362 clipnodes to 24746 Reduced 3605 texinfos to 3106 Reduced 248 texdatas to 244 (13140 bytes to 11852) Reduced 37762 planes to 13421 FixBrinks: Increased 24746 clipnodes to 25813. 7.22 seconds elapsed ----- END hlbsp ----- hlvis v4.0-VL-SC 32-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlvis ----- Command line: "D:\Gamers\Steam\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-VIS.exe" -fast "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" Arguments: -fast "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" 2751 portalleafs 10310 numportals -= Current hlvis Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 8 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Fast mode [ on ] [ off ] Full mode [ off ] [ off ] BasePortalVis: (1.79 seconds) average leafs visible: 1760 g_visdatasize:802269 compressed from 946344 1.94 seconds elapsed ----- END hlvis ----- hlrad v4.0-VL-SC 32-bit (Oct 30 2020) Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op Based on code modifications by Vluzacn (VL) Based on code modifications by Sean "Zoner" Cavanaugh (4.0) Based on Valve's version, modified with permission. Submit detailed bug reports to http://forums.svencoop.com ----- BEGIN hlrad ----- Command line: "D:\Gamers\Steam\steamapps\common\Sven Co-op SDK\mapping\compilers\SC-RAD.exe" "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" Arguments: "D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D" -= Current hlrad Settings =- Setting | Map value | Default value -------------------------------|-----------------------|----------------------- Verbose [ off ] [ off ] Log [ on ] [ on ] Developer mode [ 0 ] [ 0 ] Estimate times [ off ] [ off ] Statistics chart [ off ] [ off ] CPU thread count [ 8 ] [ Varies ] CPU process priority [ Normal ] [ Normal ] Texture data memory limit [ 67108864 ] [ 67108864 ] Lighting data memory limit [ 67108864 ] [ 67108864 ] Fast mode [ off ] [ off ] Extra mode [ off ] [ off ] Visibility matrix [ Sparse ] [ Sparse ] Bounces [ 8 ] [ 8 ] Ambient world light (R G B) [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] Light clipping threshold [ 188.000 ] [ 188.000 ] Circus mode? [ off ] [ off ] Disable sunlight spread angles? [ off ] [ off ] Disable opaque light flags? [ off ] [ off ] Smoothing t.hold for blending [ 50.000 ] [ 50.000 ] Smoothing t.hold diff textures [ N/A ] [ N/A ] Patch size for normal textures [ 64.000 ] [ 64.000 ] Patch size for t-light faces [ 32.000 ] [ 32.000 ] Scale patches with texture? [ on ] [ on ] Patch subdividing? [ on ] [ on ] Lighting threshold before black [ 0.010 ] [ 0.010 ] Direct lighting threshold [ 10.000 ] [ 10.000 ] Direct lighting scale [ 1.000 ] [ 1.000 ] Disable interpolation? [ off ] [ off ] Global fade [ 1.000 ] [ 1.000 ] Global gap distance for t-light [ 0.000 ] [ 0.000 ] Global light scale (R G B) [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] Global gamma (R G B) [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] Ambient sunlight shade contrib. [ 1.000 ] [ 1.000 ] Disable sky light being global? [ off ] [ off ] Use incremental transfer list? [ off ] [ off ] Dump light patches? [ off ] [ off ] Colour jitter (R G B) [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] Monochromatic jitter (R G B) [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] Custom shadows with bounces? [ off ] [ off ] Enable RBG transfers? [ off ] [ off ] Minimum final light [ 0 ] [ 0 ] Compress transfers? [ 16bit ] [ 16bit ] Compress RGB transfers? [ 32bit ] [ 32bit ] Smooth skylight? [ on ] [ on ] Thickness of translucent faces [ 2.000 ] [ 2.000 ] Remove black around opaques? [ on ] [ on ] Don't load textures? [ off ] [ off ] Reflection gamma [ 1.760 ] [ 1.760 ] Reflection scale [ 0.700 ] [ 0.700 ] Blur size [ 1.500 ] [ 1.500 ] Don't fix pointy t-lights? [ off ] [ off ] Don't fix wall bleeding? [ off ] [ off ] Load Textures: Using Wadfile: D:\Gamers\Steam\steamapps\common\Sven Co-op\svencoop\maps\portal_house_D.wa_ 244 textures referenced Reading texlights from 'D:\Gamers\Steam\steamapps\common\Sven Co-op SDK\mapping\compilers\lights.rad' 0 opaque models 0 opaque faces 11337 faces Create Patches : 27552 base patches 752643 square feet [108380600.00 square inches] 577 direct lights and 32772 fast direct lights 16 light styles FindFacePositions: (1.39 seconds) BuildFacelights: (78.47 seconds) BuildVisLeafs: (15.27 seconds) visibility matrix : 11.8 megs MakeScales: (10.22 seconds) Transfer Lists : 24015568 : 24.02M transfers Indices : 21549944 : 20.55M bytes Data : 48110519 : 45.88M bytes Bounce 1 GatherLight: (0.50 seconds) Bounce 2 GatherLight: (0.56 seconds) Bounce 3 GatherLight: (0.55 seconds) Bounce 4 GatherLight: (0.75 seconds) Bounce 5 GatherLight: (1.83 seconds) Bounce 6 GatherLight: (1.16 seconds) Bounce 7 GatherLight: (0.55 seconds) Bounce 8 GatherLight: (0.55 seconds) CreateTriangulations: (0.08 seconds) AddPatchLights: (9.05 seconds) FinalLightFace: (0.06 seconds) 123.16 seconds elapsed [2m 3s] ----- END hlrad -----