## Ragemap 2021 ## A map collab by AlexCorruptor, Hezus, _RC, SV BOY, BonkTurnip, ZuRd0, Demolite, Erty. Version 1.0 ----------- Version RC4 (11th December 2021) ------------------------------------ Intro: - Added extra light - Fixed func_detail showing the void RC: - end button can now only be used once - spawns in end room are killtargeted Demolite: - added armor stripper dddddd Version RC3 (9th December 2021) ------------------------------------ Zurdo/AlexC: - ticket trackers are now killtargeted if a part is won Version RC2 (8th December 2021) ------------------------------------ General: - increased tickets from 20 to 25 per player AlexC: - disabled spawns after ticket depletion Zurdo: - teleporter_destinations are now higher to avoid telefrags SV_BOY: - added extra func_push to monster lair - fixed extended brush BonkTurnip: - fixed few more transparent render errors RC: - big remote now ends part (and falls on players) Version RC1 (3rd December 2021) ------------------------------------ General: - Added secret! - Disabled dev commands RC: - Added fixed script Demolite: - Reduced dmg fields from 100 to 50 - Fixed one spawnpoint not being start off Version 0.32 (13th November 2021) ------------------------------------ General: - Recompiled to fix hull2 problem on RCs part SV_BOY: - Removed glass Version 0.31 (11th November 2021) ------------------------------------ General: - Fixed tickets set to 1 (back to 20 now) - Set tickets to 20 per player instead of 30 Bonk: - Changed FX of transparent textures to SOLID - Added a crossbow and some ammo to both sides - Nuke takes longer to return (90 seconds) - Set end goal to 5 instead of 10 - Set nuke damage to 2 instead of 4 - Nuke/Crystal carriers now have 3rd person model SV BOY: - Fixed the "seed white things" doing the light when theyre not supposed to - Made the hallway shorter to compensate for the removed trigger_push, monsters really liked to hug it so I removed it! Zurdo: - moved teleport_destinations on every checkpoint to avoid telefragging in any case it needs to be tested - added a light_surface in the end cinematic - removed invisible barrier at start Outro: - Added game_end - Added hurt trigger to the bottom Version 0.3 (30th October 2021) ------------------------------------ General: - Added outro - Ticket system now shows 3 digits - Made static noise screen larger to accomendate for higher FOV settings - Made unique ticket systems for zurdo and alexc so effects/music are now killed upon tickets depleted Intro: - Added 'effects 2048' to stop decal spraying on screens - Beep/Static sound are now killed Hezus: - added more time between winning song and end of part Erty: - Added 'effects 2048' to stop decal spraying on instructions - Added more spawns to combat telefragging - Reduced upward push to stop players from getting stuck BonkTurnip: - Added 'effects 2048' to stop decal spraying on instructions Version 0.2 (24th October 2021) ------------------------------------ General: - added ticket system - added 8 sketches - intro room now shows mapper icons on screens - added 1 sec static screen as intermission between channels Hezus: - swapped water for fake water to stop fog effects on camera - reduced start trigger time from 3 to 0.5 Demolite: - added part SV_BOY: - Fixed tom not teleporting into his position from a cutscene - The sky now changes to black, reality does not exist - The health of robo's have been decreased from 25>50>100 to 15>30>60 - Monsters getting stuck inside the room have been fixed by increasing speed and adding in another trigger - Railing texture on the platform where the hosts are have been adjusted to not repeat, now its one big big texture - Banana grenades should work now (By default the map turned off banana grenades, turns on at the start and then turns it back off at the end) - The last step on the stairs have been adjusted, does not awkwardly block your movement anymore - Removed weapon stripper - Disappearing wheel sounds got louder Erty: - Changed game texts hold time to be shorter - Added light_surfaces for the texlights - intro starts after 0.5 seconds instead of 10 Zurdo: - added 3 checkpoints - removed friction on barrels part - removed Buzzer (:D) - removed fade-out at the end - removed barrier at start Version 0.11 (12 October 2021) ------------------------------------ - fixed lighting zurdo's 2nd part - added nomedkit to cfg Version 0.1 (12 October 2021) ------------------------------------ - First internal test version