3/6/99 ========================================================= Note: This is a new version of the episode originally released 2/27/99 It contains bug fixes to software rendering problems and level change difficulties encountered in the original release. Software video mode users will encounter a few washed out textures in heavily detailed areas. I highly recommend using a 3dfx card for optimal performance. Title: : "Freeman's Revenge" Description: : Single Player episode for Half Life Filenames: : revenge1.bsp to revenge8.bsp Author : Dave Waters, Long Beach, CA, USA E-mail Address : baseman@msn.com * Credits * Special thanks to everyone at Valve for creating Half Life Huge thanks to Autolycus at gamedesign.net for the tutorials, and to Lt.Dan at planetquake for beta testing this creation. * Prefabs * I used a few of the finer prefabs I found on the net and a few of my own. Many thanks to those whose fabs I used ! Revolver@gpm98.freeserve.co.uk (pc prefab) -altered by me to toggle the monitor screen. xkineticx@thegrid.net (tank and hummvw prefabs) shadow@cadvision.com (F-16 prefab) -awesome ! Scud@aurum.net.au ( APC prefab) ======================================================== * Story * Our hero has become very bitter toward the government for sending in the stormtroopers to kill everything at Black Mesa, including himself. He finds his way to another installation where the government continues experimenting with the world of Xen. With the taste of blood still fresh in his mouth, he sets out to get some more. His HEV suit, torn and battered, is of no use and he will have to penetrate the lab complex to get a new one. If he can blast his way through the gauntlet of enemies, an F-16 sits poised for his escape. The game ends at this point. * Hints * There are two hidden areas somewhere among the levels if you can find them. Both present a challenge when you get there and a small reward. Look for the crowbar early in the game (water). End of hints.... Use the " [ and ] " keys to select previous/next weapon (check your key bind settings in the "controls" configuration) and hit your trigger to switch to the new selection. Don't worry, you will get a HEV suit to make things easier, but you have to make it through the first map to get it. Don't forget that "using" scientists is a good thing if you're very low on health, but you must have the suit on first. Make sure you know how to "long jump" (without the jump module) Ok....this is my first attempt at editing Half Life, and has proved to be quite a challenge. I hope to have something a little more creative in the next episode. In the mean time I hope you enjoy this. Let me know ! Please feel free to send opinions about this to me. I will answer all mail from people who wish to contact me, with the exception of level editing questions.(read the tutorials at gamedesign.net!) ======================================================= * Installation * Extract the bsp files to your Half-Life\valve\maps folder. Run the graphs.exe to install the .nod files. The game will generate the .nod files anyway, but I included them to prevent that little rebuilding pause at the start of each map. Check the file path of the .exe to make sure it matches yours and edit if needed. Make a new folder in your Half-Life directory named Revenge. Extract the revenge.bat and text files to that folder. Just double click the .bat file to run the game. The skill is set at 2, but you can edit it if you want more\less of a challenge. Or....start Half-Life with the -console command and type map revenge1 to start the game. Using the .bat file will prevent the message text you occasionally see on the screen when using the -dev-console method. *Note: Movement cheats will screw things up. ====================================================== * Play Information * Single Player :Yes Cooperative :No Deathmatch/CTF :No New textures :No New Models :No New Sounds :No * Construction * Base :Scratch Build time :8 weeks Compiler :AMD K6-2/300;/Viper330/3DFX VOODOO II Please forward any comments to me about this map, and report any bugs to the E-mail address above. *note-some textures don't appear correctly in software mode ======================================================= * Permissions * These files may be used and distributed freely, as long as the archive remains intact. No part of these files may be recreated in any way, shape or form without my written permission. You must get my permission to put any of these files on a CD or any other type of electronic/digital media if you intend to sell it. Half Life is a registered trademark of Valve software.