Map author: Trainee Feedback greatly appreciated: E-Mail: pruntechristian@gmail.com Many thanks to the playtesters Vaelastrasz Thighmonster + friends The303 + friends +++ Changelog Beta version 2 *Added random starting point for explosive crates at the alien start *Turrets Health set to 10000 *Removed Tor as final boss *Added different monsters to the waves for more variaty *Removed random floor tile removal for jumping down as a penalty. (It still teleports the player back in after 12 seconds) *Adding starting zone trigger. When a player enters the circle the game begins with the chosen difficulty setting. If none is chosen, it starts with the difficulty setting for 1-2 players *Limit the map to 6 players *Added difficulty setting for 5-6 players *Added difficulty setting for 3-4 players *Added difficulty setting for 1-2 players *Implemented another difficulty system *Removed vote for difficulty setting *Added Boss Unit per each wave *Added different HP settings for Bosses per difficulty setting *Implemented different Boss models (gamer-lab-models) *Most wave bosses have 1-2 models which are chosen randomly *Added teleporter env_fade *Added teleporter teleport sounds *Added teleporter noise sound Sound credits: Natural selections sounds used for teleporter sounds Wad credits: Half-life, Svencoop, dkbigoltexturepak2.wad, Natural Selection models credits: Models are from gamer-lab.com Boss 1a: "Antonbro" (zombie Barney but scientist zombie) Boss 1b: "Antonbro" (Zombie without wounds) Boss 2a: "Cep}|{" (bullsquid) Boss 2b: "Cep}|{" (squidie_blue) Boss 3: "Cep}|{" (barnabusslave) Boss 3b: "ТК ВИД" (gold chrome vortigaunt) Boss 4: "MAM6A" (agruntf) Boss 4b: "MAM6A" (agrunt02) Boss 5: "Cep}|{" (barneyzombie) Boss 6: "Cep}|{" (pit_drone) Boss 7a: "Cep}|{" (pvrobo) Boss 7b: "Cep}|{" (rvrobo) Boss 8a: "Jendr" (Skeleton Gonome) Boss 8b: "Cep}|{" (Archvile) Boss 9: "MAM6A" (shockboss) Boss 10a: "Cep}|{" (Voltorsnow) Boss 10b: "Zhе_НоLTi" (HD Voltigore)