You are reading the accompanying read-me file for GIGN, compiled for Sven Coop.  The original model was ported from Counter-Strike: Source. https://store.steampowered.com/app/240/CounterStrike_Source/ Model File name : cssgign.mdl Overview File name : cssgign.bmp TXT File name : cssgign.txt File size : 1994 KB Polygon Count : 5053 MD5 Has Value  : 02D0A37CC012E6176E9EF62F27A72EC9 SHA256 Hash Value : 79EDF1D6E384FAE99DB05978A2C425C2438051729D5A4950BF686BE3FDC50BAB Credits:  Model : Valve Textures : Valve, Napoleon Animations : Valve, AI, Sven Coop, Napoleon Compile : Napoleon Email address : zarko.dinev@gmail.com  Home page : https://flatline-arena.droppages.com/ Description : Sven Coop Player Model New textures : yes New model : yes Overview : yes Other resources : no Mod compatibility : Sven Coop Mod Home page : https://store.steampowered.com/app/225840/Sven_Coop/ Version : 2 What has been done :  Improved Hit Boxes - no longer misaligned with the meshes  UV Chopped Textures - I used a technique I call UV Chopping, to split the UV maps and to separate the large 1024x1024 and 2048x2048 textures into 512x512 textures, thus retaining the original source quality of the textures.  Baked Normal Maps - I used a technique for backing the normal maps into the defuse maps, thus achieving pseudo normal map effect in Half-Life 1 engine Improved Animations - handpicked the animations for better alignment with the game / mod needs HQ Overview image - I created a stylized  model preview image for easy identification of the models in-game. The theme for the preview is based on FBI / Police case files.  This pack is redistributed in 4 variants:  Compiled for Half-Life Compiled for Opposing Force