You are reading the accompanying read-me file for Guerilla Warfare, compiled for Sven Coop.  The original model was ported from Counter-Strike: Source. https://store.steampowered.com/app/240/CounterStrike_Source/ Model File name : cssguerilla.mdl Overview File name : cssguerilla.bmp TXT File name : cssguerilla.txt File size : 2190 KB Polygon Count : 5066 MD5 Has Value  : EB182310737C5B7ED1CCEC87C90AEA4D SHA256 Hash Value : 0698ABC434FD3C954ED4C633D44DA0C4C7285AE09271428D7B03BA17F7AEDA5C Credits:  Model : Valve Textures : Valve, Napoleon Animations : Valve, AI, Sven Coop, Napoleon Compile : Napoleon Email address : zarko.dinev@gmail.com  Home page : https://flatline-arena.droppages.com/ Description : Sven Coop Player Model New textures : yes New model : yes Overview : yes Other resources : no Mod compatibility : Sven Coop Mod Home page : https://store.steampowered.com/app/225840/Sven_Coop/ Version : 2 What has been done :  Improved Hit Boxes - no longer misaligned with the meshes  UV Chopped Textures - I used a technique I call UV Chopping, to split the UV maps and to separate the large 1024x1024 and 2048x2048 textures into 512x512 textures, thus retaining the original source quality of the textures.  Baked Normal Maps - I used a technique for backing the normal maps into the defuse maps, thus achieving pseudo normal map effect in Half-Life 1 engine Improved Animations - handpicked the animations for better alignment with the game / mod needs HQ Overview image - I created a stylized  model preview image for easy identification of the models in-game. The theme for the preview is based on FBI / Police case files.  This pack is redistributed in 4 variants:  Compiled for Half-Life Compiled for Opposing Force