You are reading the accompanying read-me file for Phoenix Connexion, compiled for Sven Coop.  The original model was ported from Counter-Strike: Source. https://store.steampowered.com/app/240/CounterStrike_Source/ Model File name : cssphoenix.mdl Overview File name : cssphoenix.bmp TXT File name : cssphoenix.txt File size : 2444 KB Polygon Count : 5015 MD5 Has Value  : F524F01D47527240A00B6E24778D30FE SHA256 Hash Value : 38764CCE9B904FE692999A62DDA1D052EA47686CDB01868D2C13CB2B5E85A6C9 Credits:  Model : Valve Textures : Valve, Napoleon Animations : Valve, AI, Sven Coop, Napoleon Compile : Napoleon Email address : zarko.dinev@gmail.com  Home page : https://flatline-arena.droppages.com/ Description : Sven Coop Player Model New textures : yes New model : yes Overview : yes Other resources : no Mod compatibility : Sven Coop Mod Home page : https://store.steampowered.com/app/225840/Sven_Coop/ Version : 2 What has been done :  Improved Hit Boxes - no longer misaligned with the meshes  UV Chopped Textures - I used a technique I call UV Chopping, to split the UV maps and to separate the large 1024x1024 and 2048x2048 textures into 512x512 textures, thus retaining the original source quality of the textures.  Baked Normal Maps - I used a technique for backing the normal maps into the defuse maps, thus achieving pseudo normal map effect in Half-Life 1 engine Improved Animations - handpicked the animations for better alignment with the game / mod needs HQ Overview image - I created a stylized  model preview image for easy identification of the models in-game. The theme for the preview is based on FBI / Police case files.  This pack is redistributed in 4 variants:  Compiled for Half-Life Compiled for Opposing Force