August 10, 2001 =================================================================== Model Name: Super Mario Pack file: md3_supermario.pk3 Modeler: Craig Cafaro aka "The3DGuy" Skin Authors: Craig Cafaro aka "The3DGuy" Sound: Craig Cafaro aka "The3DGuy" Animator/shaders: James "_Goatman_" Gatzmer http://www.ironsnackcracker.com/ goatman@ironsnackcracker.com Bot support: "Sundance" Email Address: The3dGuy@aol.com =================================================================== * Play Information * -------------------- Skins: Yes Bot support: Yes New Sounds: Yes CTF Skins: Yes * Construction * ---------------- Poly Count : 791 Skin Count : 10 Base : New Model Shaders : Yes Editor used : Milkshape, 3D Max 4.0, Character Studio, Photoshop 5.5, BotStudio Known Bugs : None Known Build/Animation time : Unknown, to long to count. ================================================================ **Description: -------------- Super Mario from the Super Mario Bros games. What more do you need to know? ================================================================ **Extra Description: -------------- Unlike non-Nintendo mascots such as Sonic the Hedgehog and Crash Bandicoot, Mario was in a trio of successful arcade games before hitting the consoles with full force. Mario first appeared in Donkey Kong, which established the standard formula of a Mario game: the antagonist (DK / Bowser / Tatanga) abducts Mario's girlfriend (Pauline / Princess Toadstool / Daisy), and Mario must travel through zany settings in order to beat the bad guy and free the damsel in distress. After Donkey Kong, Mario appeared in Donkey Kong Jr., and then in Mario Bros., which was Mario's last pre-NES arcade hit. Mario Bros. introduced the other brother, Luigi, and there we got a first glimpse of Mario as a plumber. After the successful arcade games, Nintendo used Mario's ever- ncreasing popularity to promote their new systems. For example, a multi-cartridge containing Super Mario Bros. was bundled with the NES, and Super Mario World was bundled with early versions of the Super NES. Using this marketing tactic, it wasn't long before Mario became synonymous with Nintendo. Motivated only by a job well done (or maybe Peach's kiss...), Mario seems to enjoy his many adventures. Taking time out from stomping and smashing with reckless abandon, Mario will often flash a smile and the V-sign before continuing his relentless assualt on the bad guys. Perhaps this is why Bowser despises Mario; Mario always wins, and wins while having fun. Extra Description from The Mushroom Kingdom http://www.classicgaming.com/tmk/ ================================================================ **Acknowledgements: ------------------- This is my first offically completed Quake 3: Arena model, but hopefully won't be my last. I would like to thank the academy, Nintendo, Mario Himself, sundance, the polycount community and more than anyone Goatman. **Construction: --------------- The construction information is all a blur to me. I don't remember when i started this model because i create models and dump them and come back to them after several months. He was built using Milkshape 3D and 3D Studio Max 4. And animated in Max using Character Studio. ====================Super Mario Animations====================== _Goatman_ quoteth - "Craig said that he wanted the animations to stay as true as possible. to the Nintendo 64 version of Mario I played around with several ideas and thought I'd integrate the "stars" into some of the animations. Also, Craig wanted blinking eyes and x's in the eyes on the death sequences. This was accomplished by creating duplicate polygons for the eyes and mapping them with a shader for the blink animation. If it's possible to have more than 8 frames in a shader animation, I couldn't figure out how, so the blink speed is off from the original. The X's were accomplished the same way. The blink polygons are part of the head, while the x's polygons are part of the torso. With some care, I aligned the x's to the blink during the deaths... as soon as a character is in a death sequence, the head gets locked down to the animations, so the x's show up in the right spot. I did a mario tossing the star for fun during the idle, and after Craig took a look at it, we made it specific to certain skins. I also rewrote the shaders and skin files because I renamed the mesh objects in MAX when I animated it." "Thanks to Craig for letting me work on this one. It was a blast." ========================Super Mario Bot========================= *Sundance* bots by sundance ================================================================ * Copyright / Permissions * --------------------------- Mario(R) is a registered trademark of Nintendo of America. QUAKE III Arena(R) is registered trademarks of id Software, Inc. Please, if you use any part of this model/skins/bots (this includes for use in a mod/pack, as a base model, as a conversion to a game other than QUAKE III Arena, or distribution by a person not designated by the author) contact the respective authors. And thank you for respecting all the hard work that went into this model.