// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences. // BARNEY BAINTRO cl2/newsounds/baintro BAINTRO2 cl2/newsounds/bameet BA_JOB cl2/newsounds/job1 BA_JOB2 cl2/newsounds/job2 BA_ESCAPED cl2/newsounds/ba_escaped BA_ESCAPED2 cl2/newsounds/ba_escaped2 BA_ESCAPED3 cl2/newsounds/ba_escaped2 BA1 cl2/newsounds/ba1 BA2 cl2/newsounds/ba2 BA3 cl2/newsounds/ba3 SCISUIT cl2/newsounds/scisuit SCI1 cl2/newsounds/sci1 SCI2 cl2/newsounds/sci2 SCI3 cl2/newsounds/sci3 SCI4 cl2/newsounds/sci4 SCI5 cl2/newsounds/sci5 SCI6 cl2/newsounds/sci6 SCIB1 cl2/newsounds/scib1 SCIB2 cl2/newsounds/scib2 SCIC2 cl2/newsounds/story/scic2 SCIC3 cl2/newsounds/story/scic3 LIFT cl2/newsounds/lift SC_DYING1 cl2/newsounds/scigas1 SC_DYING2 cl2/newsounds/scigas2 SC_TEXTTOSPEECH cl2/newsounds/texttospeech SC_GETTOP cl2/newsounds/sci7 SC_BUTTON1 cl2/newsounds/pressthebutton SC_BUTTON2 cl2/newsounds/wrongbutton SC_FAIL cl2/newsounds/fail SC_FAGGOT1 cl2/newsounds/faggot1 SC_FAGGOT2 cl2/newsounds/faggot2 SC_FAGGOT3 cl2/newsounds/faggot3 SC_STOPTHEMUSIC cl2/newsounds/stopthemusic BA_GETTNT cl2/newsounds/tnt BA_FUCKYOU cl2/barney/fuckyou SC_SCID1 cl2/newsounds/story/scid4 SC_SCID2 cl2/newsounds/story/scid5 BA_ASSHOLE cl2/newsounds/story/ba1 SC_SHIT scientist/scream05 SC_SHIT2 scientist/scream4 SC_SHIT3 scientist/scream01 SC_DIALUP1 cl2/newsounds/lvl20speak1 SC_DIALUP2 cl2/newsounds/lvl20speak2 SC_DIALUP3 cl2/newsounds/lvl20speak3 SC_DIALUP4 cl2/newsounds/lvl20speak4 SC_DIALUP5 cl2/newsounds/lvl20speak5 ZM_SVOLOCH cl2/newsounds/boss_svoloch BA_NEWBA1 cl2/newsounds/newba/newba1 BA_NEWBA2 cl2/newsounds/newba/newba2 BA_DARK cl2/newsounds/tr_dark //PLAYER PL_TAUNT0 cl2/newsounds/taunts/taunt1 PL_TAUNT1 cl2/newsounds/taunts/taunt2 PL_TAUNT2 cl2/newsounds/taunts/taunt3 PL_TAUNT3 cl2/newsounds/taunts/taunt4 //BIG SMOKE SM_GREN0 cl2/newsounds/bigsmoke/bs1 SM_GREN1 cl2/newsounds/bigsmoke/bs2 SM_GREN2 cl2/newsounds/bigsmoke/bs3 SM_GREN3 cl2/newsounds/bigsmoke/bs4 SM_GREN4 cl2/newsounds/bigsmoke/bs5 SM_GREN5 cl2/newsounds/bigsmoke/bs6 SM_ALERT0 cl2/newsounds/bigsmoke/bs1 SM_ALERT1 cl2/newsounds/bigsmoke/bs2 SM_ALERT2 cl2/newsounds/bigsmoke/bs3 SM_ALERT3 cl2/newsounds/bigsmoke/bs4 SM_ALERT4 cl2/newsounds/bigsmoke/bs5 SM_ALERT5 cl2/newsounds/bigsmoke/bs6 SM_TAUNT0 cl2/newsounds/bigsmoke/bs1 SM_TAUNT1 cl2/newsounds/bigsmoke/bs2 SM_TAUNT2 cl2/newsounds/bigsmoke/bs3 SM_TAUNT3 cl2/newsounds/bigsmoke/bs4 SM_TAUNT4 cl2/newsounds/bigsmoke/bs5 SM_TAUNT5 cl2/newsounds/bigsmoke/bs6 SM_MONST0 cl2/newsounds/bigsmoke/bs1 SM_MONST1 cl2/newsounds/bigsmoke/bs2 SM_MONST2 cl2/newsounds/bigsmoke/bs3 SM_MONST3 cl2/newsounds/bigsmoke/bs4 SM_COVER0 cl2/newsounds/bigsmoke/bs1 SM_COVER1 cl2/newsounds/bigsmoke/bs2 SM_COVER2 cl2/newsounds/bigsmoke/bs3 SM_COVER3 cl2/newsounds/bigsmoke/bs4 SM_COVER4 cl2/newsounds/bigsmoke/bs5 SM_COVER5 cl2/newsounds/bigsmoke/bs6 SM_THROW0 cl2/newsounds/bigsmoke/bs1 SM_THROW1 cl2/newsounds/bigsmoke/bs2 SM_THROW2 cl2/newsounds/bigsmoke/bs3 SM_THROW3 cl2/newsounds/bigsmoke/bs4 SM_THROW4 cl2/newsounds/bigsmoke/bs5 SM_THROW5 cl2/newsounds/bigsmoke/bs6 SM_CHARGE0 cl2/newsounds/bigsmoke/bs1 SM_CHARGE1 cl2/newsounds/bigsmoke/bs2 SM_CHARGE2 cl2/newsounds/bigsmoke/bs3 SM_CHARGE3 cl2/newsounds/bigsmoke/bs4 SM_CHARGE4 cl2/newsounds/bigsmoke/bs5 SM_CHARGE5 cl2/newsounds/bigsmoke/bs6 SM_TAUNT0 cl2/newsounds/bigsmoke/bs1 SM_TAUNT1 cl2/newsounds/bigsmoke/bs2 SM_TAUNT2 cl2/newsounds/bigsmoke/bs3 SM_TAUNT3 cl2/newsounds/bigsmoke/bs4 SM_TAUNT4 cl2/newsounds/bigsmoke/bs5 SM_TAUNT5 cl2/newsounds/bigsmoke/bs6 //narrative HG_SNOOP1A hgrunt/c2a2_hg_chat1a HG_SNOOP2A hgrunt/c2a2_hg_chat2a HG_SNOOP3A hgrunt/c2a2_hg_chat3a HG_SNOOP4A hgrunt/c2a2_hg_chat4a HG_SNOOP5A hgrunt/c2a2_hg_chat5a HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh HG_SUCKS hgrunt/hg_sucks HG_CIVVIES hgrunt/hg_civvies // BASE COMPUTER // countdown CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining // doors, general NA0 ass to ass NA1 adios amigo NA2 ass to ass NA3 illegal alpha ass NA5 ass to ass NA6 mercy please NA7 yes NA8 black ass NA9 you do not have access to this ass NA10 (p102) sorry, you may not ass to ass NA11 (p102) sorry, this ass is black NA12 (p102) please, move away from this ass NA13 (p102) please, move away from ass NA14 (p103) you will not get ass NA15 (p103) ass to ass is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open // turrets, defensive systems T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated // warnings WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard // danger DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area // training room TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // HEV Suit // powerup HEV_AAx fvox/bell, HEV_logon, powerarmor_on, atmospherics_on,vitalsigns_on, automedic_on, weaponselect_on, munitionview_on, communications_on, safe_day HEV_A0 fvox/bell, HEV_logon HEV_A1 fvox/blip blip(p130) powermove_on HEV_A2 fvox/blip blip powerarmor_on HEV_A3 fvox/blip blip(p130) atmospherics_on HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop HEV_A5 fvox/blip blip(p130) munitionview_on HEV_A6 fvox/blip blip communications_on HEV_A7 fvox/blip blip(p70) weaponselect_on HEV_A8 fvox/blip blip(p70) automedic_on HEV_A9 fvox/fuzz power_level_is onehundred percent HEV_A10 fvox/safe_day, bell // medical HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2 HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage // items HEV_AIM_ON fvox/blip targetting_system activated HEV_AIM_OFF fvox/blip targetting_system deactivated HEV_BATTERY fvox/blip get_battery acquired HEV_MEDKIT fvox/blip get_medkit(v80) HEV_PISTOL fvox/blip get_pistol acquired HEV_SHOTGUN fvox/blip get_shotgun HEV_GRENADE fvox/blip get_grenade acquired HEV_ASSAULT fvox/blip get_assault acquired HEV_44PISTOL fvox/blip get_44pistol acquired HEV_RPG fvox/blip get_rpg acquired HEV_SATCHEL fvox/blip get_satchel acquired HEV_TRIPMINE fvox/blip get_tripmine acquired HEV_HORNET fvox/blip get_alien_wpn HEV_SQUEEK fvox/blip get_alien_wpn HEV_EGON fvox/blip get_egon acquired HEV_GAUSS fvox/blip get_gauss acquired HEV_XBOW fvox/blip get_crossbow acquired HEV_9MM fvox/blip get_9mmclip acquired HEV_44AMMO fvox/blip get_44ammo acquired HEV_BUCKSHOT fvox/blip get_buckshot acquired HEV_BOLTS fvox/blip get_bolts acquired HEV_RPGAMMO fvox/blip get_rpgammo acquired HEV_AGRENADE fvox/blip get_assaultgren acquired HEV_EGONPOWER fvox/blip get_egonpower acquired // time //HEV_C1t fvox/bell time_is_now one AM //HEV_C13t fvox/bell time_is_now one PM // power levels HEV_D00 fvox/fuzz fuzz(p130), power_restored HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown HEV_0P fvox/fuzz fuzz, power_below five percent HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent // weapon/ammo HEV_AMO0 fvox/blip ammo_depleted // suit HEV_V0 fvox/blip, voice_on HEV_V1 fvox/blip, voice_off HEV_E0 fvox/buzz buzz, armor_gone HEV_E1 fvox/buzz, armor_gone HEV_E2 fvox/buzz, hev_critical_fail HEV_E3 fvox/buzz, hev_general_fail HEV_E4 fvox/buzz, hev_damage HEV_E5 fvox/buzz, powermove_overload // time remaining countdown //HEV_F10t fvox/bell time_remaining ten seconds //HEV_F15t fvox/bell time_remaining fifteen seconds //HEV_F20t fvox/bell time_remaining twenty seconds //HEV_F30t fvox/bell time_remaining thirty seconds // detections HEV_DET0 fvox/blip blip blip, biohazard_detected HEV_DET1 fvox/blip blip blip, chemical_detected HEV_DET2 fvox/blip blip blip, radiation_detected HEV_DET3 fvox/blip blip blip, bio_reading HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent //HEV_GR0r fvox/range twenty meters(t60) //HEV_GR1r fvox/range nineteen meters //HEV_GR2r fvox/range eighteen meters // BARNEY BA_OK0 cl2/barney/ba_iwish BA_OK1 barney/hellonicesuit BA_OK3 cl2/barney/ba_stepoff BA_OK4 cl2/barney/ba_endline BA_OK5 cl2/barney/fuckyou BA_OK6 cl2/barney/fuckyou BA_WAIT0 cl2/taunts/taunt1 BA_WAIT1 cl2/agrunt/ag_alert2 BA_WAIT2 cl2/plats/elevmove2 BA_WAIT3 cl2/ambience/alienflyby1 BA_WAIT4 cl2/debris/beamstart1 BA_WAIT5 cl2/debris/bustglass1 BA_HELLO6 barney/heyfella BA_SHOT0 cl2/barney/ba_whoathere BA_SHOT1 cl2/barney/ba_dotoyou BA_SHOT2 cl2/barney/ba_endline BA_SHOT3 cl2/barney/ba_tomb BA_SHOT4 cl2/barney/ba_friends BA_SHOT5 cl2/barney/ba_iwish BA_MAD0 cl2/barney/ba_stepoff BA_MAD1 cl2/barney/ba_iwish BA_MAD2 cl2/barney/ba_somuch BA_MAD3 cl2/barney/ba_somuch BA_MAD4 cl2/barney/ba_endline BA_MAD5 cl2/barney/ba_dontmake BA_MAD6 cl2/barney/ba_tomb BA_POK0 cl2/barney/ba_post BA_POK1 cl2/barney/ba_duty BA_POK2 cl2/barney/ba_raincheck BA_POK3 cl2/barney/ba_later BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howdy BA_HELLO2 barney/howyoudoing BA_HELLO3 barney/haybuddy BA_HELLO4 barney/hayfella BA_HELLO5 barney/heybuddy BA_HELLO6 barney/heyfella BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked // player is staring at scientist BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/openfire(e50) BA_ATTACK1 barney/openfire(s50) BA_ATTACK2 barney/standback BA_ATTACK3 barney/whatisthat BA_ATTACK4 barney/diebloodsucker BA_ATTACK5 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: BA_SHOT0 cl2/barney/ba_whoathere BA_SHOT1 cl2/barney/ba_dotoyou BA_SHOT2 cl2/barney/ba_watchit BA_SHOT3 cl2/barney/ba_whatyou BA_SHOT4 cl2/barney/ba_friends BA_SHOT5 cl2/barney/ba_pissme //When Barney’s really pissed at you: BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb //When Barney’s killed something BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring //If you use Barney in Hazard Course BA_HAZ_OK0 holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON holo/tr_ba_lightson //If you use Barney before the disaster BA_POK0 barney/ba_post BA_POK1 barney/ba_duty BA_POK2 barney/ba_raincheck BA_POK3 barney/ba_later // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_STOP2 barney/stop2 //scripted_sentences //crack life scripts BA_FUCKYOU cl2/barney/fuckyou // SCIENTIST SC_OK0 cl2/scientist/follow1 SC_OK1 cl2/scientist/follow2 SC_OK2 cl2/scientist/follow3 SC_OK3 cl2/scientist/follow4 SC_WAIT0 cl2/scientist/sci_alone SC_WAIT1 cl2/scientist/sci_alone SC_WAIT2 cl2/scientist/fail // fail to follow player any more SC_STOP0 scientist/c3a2_sci_1glu SC_STOP1 scientist/c3a2_sci_3glu // player is staring at scientist SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/hellothere SC_HELLO1 scientist/freemanalive SC_HELLO2 scientist/afellowsci SC_HELLO3 scientist/greetings2 SC_HELLO4 scientist/hello SC_HELLO5 scientist/goodtoseeyou SC_HELLO6 scientist/newhevsuit SC_HELLO7 scientist/hellofromlab SC_HELLO8 scientist/inmesstoo SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 cl2/scientist/bruh4 SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 nooo SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 cl2/scientist/scream SC_SCREAM1 cl2/scientist/scream SC_SCREAM2 cl2/scientist/scream SC_SCREAM3 cl2/scientist/scream SC_SCREAM4 cl2/scientist/scream SC_SCREAM5 cl2/scientist/scream SC_SCREAM6 cl2/scientist/c3a2_sci_fool SC_SCREAM7 cl2/scientist/scream SC_SCREAM8 cl2/scientist/scream SC_SCREAM9 cl2/scientist/scream SC_SCREAM10 cl2/scientist/scream SC_SCREAM11 cl2/scientist/scream SC_SCREAM12 cl2/scientist/scream SC_SCREAM13 cl2/scientist/scream SC_SCREAM14 cl2/scientist/scream SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane // predisaster scientist SC_PHELLO0 scientist/hellofreeman SC_PHELLO1 scientist/greetings2 SC_PHELLO2 scientist/goodtoseeyou SC_PHELLO3 scientist/greetings SC_PHELLO4 scientist/hello SC_PHELLO5 scientist/hellothere SC_PHELLO6 scientist/freeman SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal //If you use Scientists before the disaster SC_POK0 cl2/scientist/sci_alone SC_POK1 cl2/scientist/sci_alone SC_POK2 cl2/scientist/sci_aftertest SC_POK3 cl2/scientist/sci_aftertest SC_POK4 cl2/scientist/sci_alone //crack life SC_FAIL cl2/scientist/fail //miscellaneous useful scripts SC_LETYOUIN scientist/letyouin SC_OVERHERE scientist/overhere // outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // rocket ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // alien slave SLV_IDLE0 aslave/slv_word1 SLV_IDLE1 aslave/slv_word2 SLV_IDLE2 aslave/slv_word3 SLV_IDLE3 aslave/slv_word4 SLV_IDLE4 aslave/slv_word6 SLV_IDLE5 aslave/slv_word7 SLV_IDLE6 aslave/slv_word8 SLV_IDLE7 aslave/slv_word1 SLV_IDLE8 aslave/slv_word6 SLV_IDLE9 aslave/slv_word3 SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 SLV_ALERT1 aslave/(p105) slv_word8 SLV_ALERT2 aslave/(p105) slv_alert4 SLV_ALERT3 aslave/(p108) slv_alert1 SLV_ALERT4 aslave/(p108) slv_word5(p110) SLV_ALERT5 aslave/(p108) slv_alert4 //GMAN //c1a0 narrative GM_1MUMBLE gman/gman_mumble1 GM_2MUMBLE gman/gman_mumble2 GM_3MUMBLE gman/gman_mumble3 GM_4MUMBLE gman/gman_mumble4 GM_5MUMBLE gman/gman_mumble5 GM_6MUMBLE gman/gman_mumble6 //c5 narrative //GM_OFFER gman/gman_offer [long version: what follows is chopped into sections] GM_SUIT gman/gman_suit GM_NASTY gman/gman_nasty GM_POTENTIAL gman/gman_potential GM_STEPIN gman/gman_stepin GM_OTHERWISE gman/gman_otherwise GM_1CHOOSE gman/gman_choose1 GM_2CHOOSE gman/gman_choose2 GM_WISE gman/gman_wise GM_REGRET gman/gman_noreg GM_WONTWORK gman/gman_nowork // HUMAN GRUNTS HG_GREN0 cl2/hgrunt/grenade1 HG_GREN1 cl2/hgrunt/grenade2 HG_GREN2 cl2/hgrunt/grenade3 HG_GREN3 cl2/hgrunt/grenade2 HG_GREN4 cl2/hgrunt/grenade3 HG_GREN5 cl2/hgrunt/grenade3 HG_GREN6 cl2/hgrunt/grenade1 // Player Alert HG_ALERT0 cl2/hgrunt/freeman1 HG_ALERT1 cl2/hgrunt/freeman2 HG_ALERT2 cl2/hgrunt/freeman1 HG_ALERT3 cl2/hgrunt/freeman3 HG_ALERT4 cl2/hgrunt/freeman3 HG_ALERT5 cl2/hgrunt/freeman2 HG_ALERT6 cl2/hgrunt/freeman1 // Monster Alert HG_MONST0 cl2/hgrunt/alien1 HG_MONST1 cl2/hgrunt/alien2 HG_MONST2 cl2/hgrunt/alien3 HG_MONST3 cl2/hgrunt/alien2 // Take cover HG_COVER0 cl2/hgrunt/cover1 HG_COVER1 cl2/hgrunt/cover2 HG_COVER2 cl2/hgrunt/cover3 HG_COVER3 cl2/hgrunt/cover1 HG_COVER4 cl2/hgrunt/cover2 HG_COVER5 cl2/hgrunt/cover3 HG_COVER6 cl2/hgrunt/cover1 HG_COVER7 cl2/hgrunt/cover2 // Throw grenade HG_THROW0 cl2/hgrunt/throw1 HG_THROW1 cl2/hgrunt/throw2 HG_THROW2 cl2/hgrunt/throw3 HG_THROW3 cl2/hgrunt/throw1 // Taunt HG_TAUNT0 cl2/hgrunt/taunt1 HG_TAUNT1 cl2/hgrunt/taunt2 HG_TAUNT2 cl2/hgrunt/taunt3 HG_TAUNT3 cl2/hgrunt/taunt4 HG_TAUNT4 cl2/hgrunt/taunt5 HG_TAUNT5 cl2/hgrunt/taunt6 // Charge HG_CHARGE0 cl2/hgrunt/charge1 HG_CHARGE1 cl2/hgrunt/charge2 HG_CHARGE2 cl2/hgrunt/charge3 HG_CHARGE3 cl2/hgrunt/charge4 // HG_QUEST0 cl2/hgrunt/amogus HG_QUEST1 cl2/hgrunt/amogus HG_QUEST2 cl2/hgrunt/amogus HG_QUEST3 cl2/hgrunt/amogus HG_QUEST4 cl2/hgrunt/amogus HG_QUEST5 cl2/hgrunt/amogus HG_QUEST6 cl2/hgrunt/amogus HG_QUEST7 cl2/hgrunt/amogus HG_QUEST8 cl2/hgrunt/amogus HG_QUEST9 cl2/hgrunt/amogus HG_QUEST10 cl2/hgrunt/amogus HG_QUEST11 cl2/hgrunt/amogus HG_ANSWER0 cl2/hgrunt/taunt2 HG_ANSWER1 cl2/hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 cl2/hgrunt/amogus HG_ANSWER3 cl2/hgrunt/amogus HG_ANSWER4 cl2/hgrunt/amogus HG_ANSWER5 cl2/hgrunt/amogus HG_ANSWER6 cl2/hgrunt/amogus // OS SOVIET SENTENCES // BARNEY OP4 SCRIPTS BA_BOMBOFF barney/of6a4_ba01 BA_CLOSEONE barney/of6a4_ba02 BA_STORAGEUNIT barney/of6a4_ba03 BA_NASTYTHING barney/of6a4_ba04 OF1A5_BARN1 cl2/barney/see OF1A5_BARN2 cl2/barney/wtf BA_ZOMBIE2 cl2/barney/ok BA_ZOMBIE4 cl2/barney/shit //op4 scripts SC_COUNTING1 cl2/scientist/bruh SC_COUNTING2 cl2/scientist/bruh2 SC_WOKENUP cl2/scientist/johncena SC_BETTERLUCK cl2/scientist/betterluck SC_GONOMEHINT cl2/scientist/bruh3 SC_IHAVENT cl2/scientist/wtf SC_SEENSPECIES cl2/scientist/ffs SC_FREEMAN cl2/scientist/of1a6_sc01 SC_WHATSWORSE cl2/scientist/ahhhh SC_HIDMYSELF cl2/scientist/scream SC_PUTDOWN cl2/scientist/of3a2_sc01 SC_NOTAGAIN cl2/scientist/of3a2_sc02 SC_TRAPPED cl2/scientist/of3a4_sc01 SC_HELPACCESS cl2/scientist/of3a4_sc02 SC_GRAPPLETAPE cl2/scientist/of4a1_sc01 SC_RUNSCREAM cl2/scientist/scream22 SC_PLEASE cl2/scientist/please SC_GETALONG cl2/scientist/sci_alone SC_SCREAM15 scientist/scream07 SC_RESCUED scientist/c1a3_sci_rescued SC_GOFREEMAN cl2/scientist/c3a2_sci_portopen SC_HURRY cl2/scientist/c3a2_sci_forever // OTIS //When player asks Otis to follow: OT_OK0 cl2/otis/reputation OT_OK1 cl2/otis/live OT_OK2 cl2/otis/together OT_OK3 cl2/otis/letsgo OT_OK4 cl2/otis/diealone OT_OK5 cl2/otis/joinyou OT_OK6 cl2/otis/teamup OT_WAIT0 cl2/otis/help OT_WAIT1 cl2/otis/go_on OT_WAIT2 cl2/otis/slowingyoudown OT_WAIT3 cl2/otis/illwait OT_WAIT4 cl2/otis/seeya OT_WAIT5 cl2/otis/standguard OT_WAIT6 cl2/otis/notalone OT_HELLO0 cl2/otis/hello OT_HELLO1 cl2/otis/soldier OT_HELLO2 cl2/otis/hiyahe OT_HELLO3 cl2/otis/hey OT_QUESTION0 cl2/otis/beer OT_QUESTION1 cl2/otis/rightdirection OT_QUESTION2 cl2/otis/getanyworse OT_QUESTION3 cl2/otis/gladof OT_QUESTION4 cl2/otis/aliencombat OT_QUESTION5 cl2/otis/somethingmoves OT_QUESTION6 cl2/otis/noise OT_ANSWER0 cl2/otis/yes OT_ANSWER1 cl2/otis/yessir OT_ANSWER2 cl2/otis/youbet OT_ANSWER3 cl2/otis/alright OT_ANSWER4 cl2/otis/yup OT_ANSWER5 cl2/otis/yeah OT_ANSWER6 cl2/otis/noway OT_ANSWER7 cl2/otis/doubt OT_ANSWER8 cl2/otis/breath OT_ANSWER9 cl2/otis/no OT_ANSWER10 cl2/otis/yes OT_ANSWER12 cl2/otis/yessir OT_ANSWER13 cl2/otis/youbet OT_ANSWER14 cl2/otis/alright OT_ANSWER15 cl2/otis/yup OT_ANSWER16 cl2/otis/yeah OT_ANSWER17 cl2/otis/noway OT_ANSWER18 cl2/otis/doubt OT_ANSWER19 cl2/otis/breath OT_ANSWER20 cl2/otis/no OT_KILL0 cl2/otis/rightdirection OT_KILL1 cl2/otis/hey OT_KILL2 cl2/otis/letsgo OT_KILL3 cl2/otis/candy OT_KILL4 cl2/otis/ass OT_KILL5 cl2/otis/another OT_KILL6 cl2/otis/another OT_MAD0 cl2/otis/bully OT_MAD1 cl2/otis/somuch OT_MAD2 cl2/otis/dontmake OT_MAD3 cl2/otis/tomb OT_SHOT0 cl2/otis/friends OT_SHOT1 cl2/otis/chump OT_SHOT2 cl2/otis/watchit OT_SHOT3 cl2/otis/watchit OT_SHOT4 cl2/otis/chump OT_SHOT5 cl2/otis/friends OT_IDLE0 cl2/otis/mom OT_IDLE1 cl2/otis/aliens OT_IDLE2 cl2/otis/wuss OT_IDLE3 cl2/otis/bridge OT_IDLE4 cl2/otis/closet OT_IDLE5 cl2/otis/cousin OT_IDLE6 cl2/otis/mall OT_ATTACK0 cl2/otis/behind OT_ATTACK1 cl2/otis/leftovers OT_ATTACK2 cl2/otis/yourback OT_ATTACK3 cl2/otis/die OT_HEAR0 cl2/otis/watchit OT_HEAR1 cl2/otis/soundsbad OT_SMELL0 cl2/otis/ass OT_SMELL1 cl2/otis/ass OT_SMELL2 cl2/otis/ass OT_CUREA cl2/otis/scar OT_CUREB cl2/otis/insurance OT_CUREC cl2/otis/medic OT_SCARED0 cl2/otis/bully OT_SCARED1 cl2/otis/dontmake OT_WOUND0 cl2/otis/help OT_WOUND1 cl2/otis/help OT_MORTAL0 cl2/otis/leftovers OT_MORTAL1 cl2/otis/noise OT_MISC0 cl2/otis/misc0 OT_MISC1 cl2/otis/misc1 //scripts OT_NOTOPEN cl2/newsounds/sock OT_FOUNDVEST cl2/newsounds/tr_dark OT_GOODLUCK cl2/newsounds/denied OT_FINDMORE cl2/otis/bruh OT_SCREAMING cl2/otis/retar OT_TRUSTYA cl2/otis/of2a6_ot01 OT_TRANSPORTER cl2/otis/of3a2_ot01 OT_TELLSECRET cl2/otis/of6a3_ot01 TG_CUTIT cl2/fgrunt/of5a3_fg01 TG_OPEN0 cl2/fgrunt/alert TG_OPEN1 cl2/fgrunt/hurt TG_OPEN2 cl2/fgrunt/fubar TG_NOTOPEN0 cl2/fgrunt/hurt TG_NOTOPEN1 cl2/fgrunt/killer TG_NOTOPEN2 cl2/fgrunt/leave TG_NOTOPEN3 cl2/fgrunt/marines // LEVEL SPECIFIC FG_COOPER cl2/fgrunt/cooper FG_MADEIT cl2/fgrunt/madeit FG_TOHANGAR cl2/fgrunt/gulag FG_MESSAROUND cl2/fgrunt/where FG_TALK cl2/fgrunt/of1a6_fg05 FG_GETOUT cl2/fgrunt/of2a1_fg01 FG_BITOFF cl2/fgrunt/of2a4_fg01 FG_OWNASSES cl2/fgrunt/of2a4_fg02 FG_YOUWITHUS cl2/fgrunt/of2a4_fg03 FG_DOWNTHERE cl2/fgrunt/of2a5_fg01 FG_NEEDMEDIC cl2/fgrunt/of2a5_fg02 FG_FIXEDUP cl2/fgrunt/of2a5_fg03 FG_THANKSDOC cl2/fgrunt/of2a5_fg04 FG_BRIEFING cl2/fgrunt/of2a6_fg01 FG_SAMETEAM cl2/fgrunt/of2a6_fg02 FG_KEEPMOVING cl2/fgrunt/of2a6_fg03 FG_WIPEDOUT cl2/fgrunt/of3a4_fg01 FG_MASKFREAKS cl2/fgrunt/of5a1_fg01 FG_PATIENT cl2/fgrunt/of5a1_fg02 FG_TABLES cl2/fgrunt/of5a1_fg03 FG_SUPRISE cl2/fgrunt/of5a1_fg04 FG_EVAC cl2/fgrunt/of5a3_fg01 FG_DAMNWALLS cl2/fgrunt/of5a3_fg02 FG_FIREPOWER cl2/fgrunt/of5a3_fg03 FG_STANDOFF cl2/fgrunt/of5a3_fg04 FG_STANDBACK cl2/fgrunt/of5a3_fg05 FG_BLACKOPS cl2/fgrunt/of6a1_fg01 FG_LETSGO cl2/fgrunt/of6a1_fg02 FG_YES cl2/fgrunt/siryessir FG_GROUPYES cl2/fgrunt/yessir // RADIO RD_YOUREALIVE radio/of1a2_rd01 RD_TRANSIT radio/of1a2_rd02 RD_RALLYPOINT radio/of1a6_rd01 RD_LEFTBEHIND radio/of2a3_rd01 RD_MAYDAY radio/of2a5_rd01 RD_SOMEWORM radio/of4a3_rd01 RD_MORARFIELD radio/of6A2_rd01 RD_BOOT0 radio/bootcamp0 // BLACK OPS BO_BECAREFUL cl2/ops/of6a2_bo01 BO_COVERED cl2/ops/of6a2_bo02 BO_GETDOWN cl2/ops/of6a2_bo03 BO_CLEANUP cl2/ops/of2a5_bo01 BO_PACKAGE cl2/ops/of2a5_bo02 BO_SOONER cl2/ops/of2a5_bo03 // SHOCK TROOPER ST_GREN0 shocktrooper/kss kyur kiml ST_ALERT0 shocktrooper/dit dit ST_ALERT1 shocktrooper/dit kss kss ST_ALERT2 shocktrooper/kss dit dit kss ST_MONST0 shocktrooper/pur thirv pur kss kss ST_COVER0 shocktrooper/ka ga blis blis ka ST_THROW0 shocktrooper/kss wirt ras ST_TAUNT0 shocktrooper/kiml kiml ST_CHARGE0 shocktrooper/mub puh mub dit dit ST_IDLE0 shocktrooper/ku kur ku ST_QUEST0 shocktrooper/puh pur hyu ka ST_ANSWER0 shocktrooper/dup dup ST_CLEAR0 shocktrooper/dup blis dup ST_CHECK0 shocktrooper/kss kss // G-Man outro speech OF7A0_GM01 gman/of7a0_gm01 OF7A0_GM02 gman/of7a0_gm02 OF7A0_GM03 gman/of7a0_gm03 OF7A0_GM04 gman/of7a0_gm04 //drill sergeant DR_ADD01 drill/add01 DR_ADD02 drill/add02 DR_ADD03 drill/add03 DR_ADD04 drill/add04 DR_ADD05 drill/add05 DR_ADD06 drill/add06 DR_ADD07 drill/add07 DR_ADD08 drill/add08 DR_ADD09 drill/add09 DR_ADD10 drill/add10 DR_ADD11 drill/add11 DR_ADD12 drill/add12 DR_ADD13 drill/add13 DR_ADD14 drill/add14 DR_ADD15 drill/add15 DR_ADD16 drill/add16 DR_ADD17 drill/add17 DR_ADD18 drill/add18 DR_ADD19 drill/add19 DR_BARRACKS01 drill/barracks01 DR_BARRACKS02 drill/barracks02 DR_BARRACKS03 drill/barracks03 DR_BARRACKS345F drill/barracks0345_full DR_BARRACKS04 drill/barracks04 DR_BARRACKS05 drill/barracks05 DR_BARRACKS06 drill/barracks06 DR_BARRACKS07 drill/barracks07 DR_BARRACKS08 drill/barracks08 DR_DR2_ADD01 drill/dr2_add01 DR_DR2_ADD02 drill/dr2_add02 DR_DR2_ADD03 drill/dr2_add03 DR_DR2_ADD04 drill/dr2_add04 DR_DR2_ADD05 drill/dr2_add05 DR_DR2_ADD06 drill/dr2_add03 DR_DR2_ADD07 drill/dr2_add07 DR_DR2_ADD08 drill/dr2_add08 DR_DR2_ADD09 drill/dr2_add09 DR_DR2_ADD10 drill/dr2_add10 DR_DR2_ADD11 drill/dr2_add11 DR_DR2_ADD12 drill/dr2_add12 DR_DR2_ADD13 drill/dr2_add13 DR_DR2_ADD14 drill/dr2_add14 DR_DR2_ADD15 drill/dr2_add15 DR_DR2_ADD16 drill/dr2_add16 DR_DR2_ADD17 drill/dr2_add17 DR_DR2_ADD18 drill/dr2_add18 DR_DR2_ADD19 drill/dr2_add19 DR_FIFTHROOM01 drill/fifthroom01 DR_FIRSTROOM01 drill/firstroom01 DR_FOURTHROOM01 drill/fourthroom01 DR_FOURTHROOM02 drill/fourthroom02 DR_INTRO01 drill/intro01 DR_INTRO02 drill/intro02 DR_LIVEFIRE01 drill/livefire01 DR_LIVEFIRE02 drill/livefire02 DR_LIVEFIRE03 drill/livefire03 DR_LIVEFIRE04 drill/livefire04 DR_LIVEFIRE05 drill/livefire05 DR_LIVEFIRE06 drill/livefire06 DR_LIVEFIRE07 drill/livefire07 DR_LIVEFIRE08 drill/livefire08 DR_LIVEFIRE09 drill/livefire09 DR_LIVEFIRE10 drill/livefire10 DR_LIVEFIRE11 drill/livefire11 DR_OC101 drill/oc101 DR_OC102 drill/oc102 DR_OC103 drill/oc103 DR_OC104 drill/oc104 DR_OC105 drill/oc105 DR_OC106 drill/oc106 DR_OC106A drill/oc106a DR_OC106B drill/oc106b DR_OC106C drill/oc106c DR_OC106D drill/oc106d DR_OC107 drill/oc107 DR_OC107A drill/oc107a DR_OC107B drill/oc107b DR_OC107C drill/oc107c DR_OC108 drill/oc108 DR_OC109 drill/oc109 DR_PISTOL01 drill/pistol01 DR_PISTOL02 drill/pistol02 DR_PISTOL03 drill/pistol03 DR_RIFLE01 drill/rifle01 DR_RIFLE02 drill/rifle02 DR_RIFLE03 drill/rifle03 DR_RIFLE04 drill/rifle04 DR_RIFLE05 drill/rifle05 DR_RIFLE06 drill/rifle06 DR_RIFLE07 drill/rifle07 DR_RIFLE08 drill/rifle08 DR_RIFLE09 drill/rifle09 DR_ROPE01 drill/rope01 DR_ROPE02 drill/rope02 DR_ROPE03 drill/rope03 DR_ROPE04 drill/rope04 DR_ROPE05 drill/rope05 DR_ROPE05B drill/rope05b DR_ROPE06 drill/rope06 DR_ROPE07 drill/rope07 DR_SECONDROOM01 drill/secondroom01 DR_SECONDROOM02 drill/secondroom02 DR_SEVENROOM01 drill/seventhroom01 DR_SIXTHROOM01 drill/sixthroom01 DR_SOUND4 drill/sound4 DR_SQUAD01 drill/squad01 DR_SQUAD02 drill/squad02 DR_SQUAD03 drill/squad03 DR_SQUAD04 drill/squad04 DR_SQUAD05 drill/squad05 DR_SQUAD06 drill/squad06 DR_SQUAD07 drill/squad07 DR_THIRDROOM01 drill/thirdroom01 DR_THIRDROOM02 drill/thirdroom02 // *Boot Camp Responses (Pre-disaster entity flag) DR_POK0 drill/dr2_add02 DR_POK1 drill/dr2_add03 DR_POK2 drill/dr2_add10 DR_POK3 drill/dr2_add12 DR_POK4 drill/dr2_add17 DR_POK5 drill/dr2_add18 //Recruit RC_YESSIR fgrunt/yessir //Target Range MP MP_PISTOL01 fgrunt/thanks // Intro dialogue INTRO_FG1_L1 cl2/intro/intro_FG01 INTRO_FG2_L1 cl2/intro/intro_FG02 INTRO_FG1_L2 cl2/intro/intro_FG03 INTRO_FG2_L2 cl2/intro/intro_FG04 INTRO_FG1_L3 cl2/intro/intro_FG05 INTRO_FG2_L3 cl2/intro/intro_FG06 INTRO_FG1_L4 cl2/intro/intro_FG07 INTRO_FG2_L4 cl2/intro/intro_FG08 INTRO_FG1_L5 cl2/intro/intro_FG09 INTRO_FG2_L5 cl2/intro/intro_FG10 INTRO_FG1_L6 cl2/intro/intro_FG11 INTRO_FG2_L6 cl2/intro/intro_FG12 INTRO_FG3_L1 cl2/intro/intro_FG13 INTRO_FG1_L7 cl2/intro/intro_FG14 INTRO_FG1_L8 cl2/intro/intro_FG15 INTRO_FG2_L7 cl2/intro/intro_FG16 INTRO_FG3_L2 cl2/intro/intro_FG17 INTRO_FG4_L1 cl2/intro/intro_FG18 INTRO_FG4_L2 cl2/intro/intro_FG19 INTRO_DR_L1 drill/intro01 INTRO_DR_L2 drill/intro02 INTRO_DR_L3 drill/intro03 //FRIENDLY GRUNT FG_POK0 fgrunt/hell FG_POK1 fgrunt/sir_01 FG_POK2 fgrunt/hellosir FG_POK3 fgrunt/corporal_01 INTRO_FG2_L4 fgrunt/intro_fg12(e31) intro_FG08 // End BC Custom FG_QUESTION0 cl2/fgrunt/seensquad FG_QUESTION1 cl2/fgrunt/current FG_QUESTION2 cl2/fgrunt/coverup FG_QUESTION3 cl2/fgrunt/chicken FG_QUESTION4 cl2/fgrunt/charge FG_QUESTION5 cl2/fgrunt/bfeeling FG_QUEST0 cl2/fgrunt/bfeeling FG_QUEST1 cl2/fgrunt/current FG_ANSWER0 cl2/fgrunt/roger FG_ANSWER1 cl2/fgrunt/quiet FG_ANSWER2 cl2/fgrunt/no FG_GREN0 cl2/fgrunt/incoming FG_GREN1 cl2/fgrunt/grenade FG_ALERT0 cl2/fgrunt/alert FG_ALERT1 cl2/fgrunt/down FG_ALERT2 cl2/fgrunt/bogies FG_ALERT3 cl2/fgrunt/hostiles FG_MONSTER0 cl2/fgrunt/hostiles FG_MONSTER1 cl2/fgrunt/bogies FG_COVER0 cl2/fgrunt/clear FG_COVER1 cl2/fgrunt/cover FG_COVER2 cl2/fgrunt/staydown FG_CLEAR0 cl2/fgrunt/clear FG_CLEAR1 cl2/fgrunt/area FG_THROW0 cl2/fgrunt/fire FG_THROW1 cl2/fgrunt/grenade FG_CHARGE0 cl2/fgrunt/go FG_CHARGE1 cl2/fgrunt/getsome FG_CHARGE2 cl2/fgrunt/move FG_TAUNT0 cl2/fgrunt/mister FG_TAUNT1 cl2/fgrunt/nothing FG_TAUNT2 cl2/fgrunt/oneshot FG_TAUNT3 cl2/fgrunt/getsome FG_TAUNT4 cl2/fgrunt/corners FG_TAUNT5 cl2/fgrunt/backup FG_OK0 cl2/fgrunt/damage FG_OK1 cl2/fgrunt/six FG_OK2 cl2/fgrunt/moving FG_OK3 cl2/fgrunt/gotit FG_OK4 cl2/fgrunt/hellout FG_OK5 cl2/fgrunt/sir FG_OK6 cl2/fgrunt/right FG_OK7 cl2/fgrunt/command FG_OK8 cl2/fgrunt/notfail FG_OK9 cl2/fgrunt/yes FG_SCARED0 cl2/fgrunt/hearsome FG_SCARED1 cl2/fgrunt/hear FG_WAIT0 cl2/fgrunt/secure FG_WAIT1 cl2/fgrunt/orders FG_WAIT2 cl2/fgrunt/scout FG_WAIT3 cl2/fgrunt/guardduty FG_STOP0 cl2/fgrunt/sorry FG_STOP1 cl2/fgrunt/post FG_STOP2 cl2/fgrunt/stay FG_STOP3 cl2/fgrunt/leave FG_KILL0 cl2/fgrunt/oneshot FG_KILL1 cl2/fgrunt/wantsome FG_KILL2 cl2/fgrunt/sniper FG_KILL3 cl2/fgrunt/tag FG_KILL4 cl2/fgrunt/corporal FG_KILL5 cl2/fgrunt/talking FG_KILL6 cl2/fgrunt/take FG_KILL7 cl2/fgrunt/sniper FG_KILL8 cl2/fgrunt/check FG_KILL9 cl2/fgrunt/area FG_SHOT0 cl2/fgrunt/check FG_SHOT1 cl2/fgrunt/wantsome FG_SHOT2 cl2/fgrunt/zone FG_SHOT3 cl2/fgrunt/watchit FG_SHOT4 cl2/fgrunt/watchfire FG_SHOT5 cl2/fgrunt/friendly FG_CHECK0 cl2/fgrunt/check FG_CHECK1 cl2/fgrunt/zone FG_IDLE0 cl2/fgrunt/guard FG_IDLE1 cl2/fgrunt/mission FG_IDLE2 cl2/fgrunt/babysitting FG_IDLE3 cl2/fgrunt/coverup FG_IDLE4 cl2/fgrunt/now FG_IDLE5 cl2/fgrunt/seensquad FG_IDLE6 cl2/fgrunt/short FG_IDLE7 cl2/fgrunt/outof FG_IDLE8 cl2/fgrunt/lost FG_IDLE9 cl2/fgrunt/fubar FG_IDLE10 cl2/fgrunt/dogs FG_IDLE11 cl2/fgrunt/disney FG_IDLE12 cl2/fgrunt/checkrecon FG_ATTACK0 cl2/fgrunt/flank FG_ATTACK1 cl2/fgrunt/wantsome FG_ATTACK2 cl2/fgrunt/freaks FG_ATTACK3 cl2/fgrunt/recon FG_ATTACK4 cl2/fgrunt/rapidfire FG_ATTACK5 cl2/fgrunt/sweep FG_ATTACK6 cl2/fgrunt/suppressing FG_ATTACK7 cl2/fgrunt/marines FG_ATTACK8 cl2/fgrunt/moveup FG_ATTACK9 cl2/fgrunt/go FG_ATTACK10 cl2/fgrunt/covering FG_ATTACK11 cl2/fgrunt/ass FG_MAD0 cl2/fgrunt/ass FG_MAD1 cl2/fgrunt/mister FG_HELLO0 cl2/fgrunt/sir_01 FG_HELLO1 cl2/fgrunt/tosee FG_HELLO2 cl2/fgrunt/hellosir FG_WOUND0 cl2/fgrunt/imhit FG_WOUND1 cl2/fgrunt/fwound FG_WOUND2 cl2/fgrunt/makeit FG_MORTAL0 cl2/fgrunt/hitbad FG_MORTAL1 cl2/fgrunt/critical FG_MORTAL2 cl2/fgrunt/sdamage FG_CURE1 cl2/fgrunt/needmedic FG_CURE2 cl2/fgrunt/hurt FG_CURE3 cl2/fgrunt/hell FG_CURE4 cl2/fgrunt/feel FG_MAKEIT cl2/fgrunt/makeit // MEDIC GRUNT MG_HEAL0 cl2/fgrunt/sting MG_HEAL1 cl2/fgrunt/onepiece MG_HEAL2 cl2/fgrunt/fwound MG_NOTHEAL0 cl2/fgrunt/nohealth // C1A0 intercom\ C1A0_START dadeda vox_login C1A0_0 bloop (e95) immediate ass medical attention required in(e70) sector twenty(e95) seven(e100) C1A0_1 doop (e95) operations personnel report to(e70) ass control zone for contamination ass cleanup, alpha seven access required(e100) C1A0_2 attention, supply ass team required in(e70) lower maintenance chamber sub sector b(e100) C1A0_3 doop (e95) ass security breach detected in(e70) silo thirty two(e100) C1A0_4 warning, extreme radiation leak detected in(e70) ass, time to(e70) reach minimum ass safe distance, fourteen minutes(e100) C1A0_5 dadeda (e95) doctor ass report to(e70) inspection lab six immediately(e100) C1A0_6 attention, doctor Freeman report to(e70) research administration center for ass questioning(e100) C1A0_7 deeoo (e95 p98) remaining science personnel report to medical ass lab six for radiation exposure inspection(e100) C1A0_8 warning, severe damage detected in ass systems under research lab two, evacuate area immediately(e100) // C1A4 intercom experimental propulsion labs silo d C1A4_0 buzwarn buzwarn. attention. experimental ass rocket test fire disengaged. C1A4_1 deeoo (e95) repair ass crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check ass exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check ass voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team ass reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha ass force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security ass personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. alpha ass team report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in ass control sector e FUEL_OFF fuel and power must be engaged to activate ass rocket test fire HOLO_PIPEDUCK cl2/holo/tr_holo_pipeduck