// Custom sentences file for Residual Point // From the mod OK01_SC_WHOARE scientist/whoareyou OK01_SCI_SPK0 scientist/protectme OK01_SCI_SPK1 scientist/c3a2_sci_1glu DK01_SCI_SPK0 mikk/residualpoint/scientist/dk01_sci_talk DK01_SCI_SPK1 scientist/c2a4_sci_letout DK01_SCI_SPK3 scientist/gottogetout DK01_BA_SPK0 barney/ba_openfire DK02_BA_ELE0 barney/c1a2_ba_climb DK02_DOUTSPK barney/c2a4_ba_alive DK02_BA_ARG0 barney/c1a4_ba_octo1 DK03_BA_ARG5 barney/c2a4_ba_arg5a DK02_BA_ARG6 barney/c1a4_ba_octo3 DK03_BA_ARG1 barney/c2a4_ba_arg1a DK03_SC_ARG2 scientist/c2a4_sci_arg2a DK03_BA_ARG3 barney/c2a4_ba_arg3a DK03_SC_ARG4 scientist/c2a4_sci_arg4a LK00_SC_WAYTALK scientist/c2a5_sci_lebuz LK00_SC_RESC scientist/c1a3_sci_atlast LK00_SC_1MAN scientist/c1a3_sci_1man LK00_SC_DEADTALK scientist/c2a4_sci_alldie LK01_SC_GATE scientist/letyouin LK01_SC_WARNED1 scientist/c1a1_sci_1scan LK01_SC_WARNED2 scientist/c1a1_sci_2scan LK01_SC_USSEE scientist/ushouldsee LK01_SC_ALLDIE scientist/c1a3_sci_silo2a LK01_BA_HURRY barney/c2a4_ba_steril LK01_BA_STAY1 barney/c3a2_ba_stay LK01_BA_GLOCK barney/gladof38 LK01_BA_TEACH barney/c2a4_ba_teach LK01_BA_EXIT barney/rightway LK01_SC_HELLO2 scientist/hellofromlab LK01_SC_HELLO3 scientist/hello2 LK03_SC_SPK1 scientist/c1a0_sci_lock8a LK03_SC_SPK2 scientist/c1a1_sci_3scan LK04_BA_EXIT1 barney/c3a2_ba_2surv LK04_SC_EXIT2 scientist/okihope LK04_GM_TALK1 gman/gman_choose1 LK04_GM_TALK2 gman/gman_choose2 LK04_BA_EXIT3 barney/c3a1_ba_5sat LK04_HG_TALK1 hgrunt/c2a3_hg_2drag LK04_HG_TALK2 hgrunt/c2a3_hg_laugh LK04_SC_HERE scientist/c3a2_sci_1glu PK00_OT_TALK otis/talkmuch PK01_BA_WOUND barney/c2a1_ba_hub2a PK01_BA_WAIT barney/waitin PK01_BA_DIE barney/ba_die1 PK01_SCI_PAIN scientist/sci_pain4 PK01_BA_BADAREA barney/badarea PK01_SC_DEAD1 scientist/(p96) sci_die1 sci_die3 sci_dragoff PK01_SC_DEAD2 scientist/(p96) sci_pain10 PK01_SC_DEAD3 scientist/(p96) sci_pain7 PK01_SC_DEAD4 scientist/noo(p90 v70) sci_die3 nooo(p98) noplease PK01_SC_SCREAM0 scientist/(p96) c1a4_sci_tent PK01_SC_SCREAM1 scientist/(p96) scream17 scream07 PK01_SC_SCREAM2 scientist/(p96) scream02 PK01_OT_TALK0 otis/(p95) tooyoung PK01_SC_RESCUE1 scientist/(p96) c2a4_sci_surgury VK01_BA_NIGHT barney/c2a4_ba_longnite ZK03_SCI_SPK0 scientist/c1a4_sci_trainend ZK03_SCI_SPK1 scientist/c2a5_sci_boobie ZK03_SCI_SPK6 scientist/c2a3_sci_icky ZK03_SCI_SPK8 scientist/c1a4_sci_trust VOX_ELEV1 deeoo, warning, main power failure on level three, five and eight, deeoo VOX_ELEV2 deeoo, warning, extreme electromagnetic field hazard in sector e, deeoo VOX_LLAB0 deeoo deeoo interchange waste processing plant. advanced biological research lab HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) target! clik HG_ALERT2 hgrunt/clik movement! clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) some!, clik(p110) clik HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) alien! clik HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120) HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four something, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) HAS_PAIN0 hgrunt/gr_die2(p180) MG_IDLE0 hgrunt/clik MG_IDLE1 hgrunt/gr_idle1 MG_GREN0 hgrunt/clik MG_CHARGE0 hgrunt/clik HG_CANAL1 hgrunt/hg_canal1 HG_CANAL3 hgrunt/hg_canal3 C1A0_START dadeda vox_login C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100) C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100) C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) C1A0_5 doop (e95) doctor cross, call seven two nine please(e100) C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100) C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100) C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100) C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100) C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100) C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100) C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100) C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100) C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) C1A1_0 bloop (e95) immediate medical attention required in(e70) sector twenty(e95) seven(e100) C1A1_1 doop (e95) operations personnel report to(e70) emergency control zone for contamination cleanup, alpha seven access required(e100) C1A1_2 attention, supply team required in(e70) lower maintenance chamber sub sector b(e100) C1A1_3 doop (e95) security breach detected in(e70) silo thirty two(e100) C1A1_4 warning, extreme radiation leak detected in(e70) reactor core eight, time to(e70) reach minimum safe distance, fourteen minutes(e100) C1A1_5 dadeda (e95) doctor guthrie report to(e70) inspection lab six immediately(e100) C1A1_6 attention, doctor Freeman report to(e70) research administration center for questioning(e100) C1A1_7 deeoo (e95 p98) remaining science personnel report to medical lab six for radiation exposure inspection(e100) C1A1_8 deeoo warning, severe damage detected in ventillation systems under research lab two, evacuate area immediately(e100) C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100) C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector b immediately C1A2_2 deeoo deeoo attention, security personnel to sector d C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100) C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100) C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d C1A2_7 deeoo deeoo security officer reports men down in sector e, medical help required C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A2_11 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e C2A1_5 deeoo sector e track control please report status C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab POWER_OFF buzwarn main power is not on POWER_ON deeoo main power is on C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter C2A2_5 deeoo deeoo launch control train activity detected C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint C2A2_7 deeoo deeoo satellite rocket loading bay reports status green C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go C2A4_0 buzwarn buzwarn warning. emergency containment system activated C2A4_1 bizwarn bizwarn. alert. biological containment breach detected C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected C2A4_6 deeoo deeoo high power laser status is green C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender C2A4_ster bizwarn bizwarn sterilization system activated C3A1_0 buzwarn buzwarn warning primary antenna failure detected C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all personnel, renegade freeman is now your primary target C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure C3A2_target bloop(p150) bloop(p150) satellite target system, engaged C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility NA10 (p102) sorry, you may not enter NA11 (p102) sorry, this door is locked NA12 (p102) please, move away from this area NA13 (p102) please, move away from door NA14 (p103) you will not get in NA15 (p103) entry is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open NFIRE0 fire containment door is down EFIRE0 fire containment door, open NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open NRAD0 radiation containment door activated ERAD0 radiation containment door, open NCON0 emergency containment door engaged ECON0 emergency containment door disengaged NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated HEV_AAx fvox/bell HEV_A0 fvox/bell HEV_A1 fvox/blip HEV_A2 fvox/blip HEV_A3 fvox/blip HEV_A4 fvox/blip HEV_A5 fvox/blip HEV_A6 fvox/blip HEV_A7 fvox/blip HEV_A8 fvox/blip HEV_A9 fvox/fuzz HEV_A10 fvox/fuzz HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline HEV_MED0 fvox/boop HEV_HEAL0 fvox/boop HEV_DMG0 fvox/boop HEV_HLTH0 fvox/beep HEV_SHOCK fvox/boop HEV_FIRE fvox/boop HEV_AIM_ON fvox/blip HEV_AIM_OFF fvox/blip HEV_BATTERY fvox/blip HEV_MEDKIT fvox/blip HEV_PISTOL fvox/blip HEV_SHOTGUN fvox/blip HEV_GRENADE fvox/blip HEV_ASSAULT fvox/blip HEV_44PISTOL fvox/blip HEV_RPG fvox/blip HEV_SATCHEL fvox/blip HEV_TRIPMINE fvox/blip HEV_HORNET fvox/blip HEV_SQUEEK fvox/blip HEV_EGON fvox/blip HEV_GAUSS fvox/blip HEV_XBOW fvox/blip HEV_9MM fvox/blip HEV_44AMMO fvox/blip HEV_BUCKSHOT fvox/blip HEV_BOLTS fvox/blip HEV_RPGAMMO fvox/blip HEV_AGRENADE fvox/blip HEV_EGONPOWER fvox/blip HEV_D00 fvox/fuzz HEV_D01 fvox/fuzz HEV_0P fvox/fuzz HEV_1P fvox/fuzz HEV_2P fvox/fuzz HEV_3P fvox/fuzz HEV_4P fvox/fuzz HEV_5P fvox/fuzz HEV_6P fvox/fuzz HEV_7P fvox/fuzz HEV_8P fvox/fuzz HEV_9P fvox/fuzz HEV_10P fvox/fuzz HEV_11P fvox/fuzz HEV_12P fvox/fuzz HEV_13P fvox/fuzz HEV_14P fvox/fuzz HEV_15P fvox/fuzz HEV_16P fvox/fuzz HEV_17P fvox/fuzz HEV_18P fvox/fuzz HEV_19P fvox/fuzz HEV_AMO0 fvox/blip HEV_V0 fvox/blip HEV_V1 fvox/blip HEV_E0 fvox/buzz HEV_E1 fvox/buzz HEV_E2 fvox/buzz HEV_E3 fvox/buzz HEV_E4 fvox/buzz HEV_E5 fvox/buzz HEV_DET0 fvox/blip blip blip HEV_DET1 fvox/blip blip blip HEV_DET2 fvox/blip blip blip HEV_DET3 fvox/blip blip blip HEV_DET4 fvox/blip blip blip HEV_DET5 fvox/blip blip blip BA_INTROA_SPK1 mikk/residualpoint/barney/s02ba_hello BA_INTROB_SPK1 mikk/residualpoint/barney/ba_security2_desk0 BA_INTROB_SPK2 mikk/residualpoint/barney/s02ba_pl_door BA_SEC1_D1 barney/ba_security1_door1 BA_SEC1_D2 barney/ba_security1_door2 BA_EHEADDOWN mikk/residualpoint/barney/sk02_ba_headdown BA_SEC1_N1 barney/ba_security2_range2 BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howyoudoing BA_HELLO2 barney/hayfella BA_HELLO3 barney/sir BA_POK0 barney/ba_post BA_POK1 barney/ba_duty BA_POK2 barney/ba_later BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/getanyworse BA_QUESTION2 barney/workingonstuff BA_QUESTION3 barney/whatsgoingon BA_QUESTION4 barney/aintscared BA_QUESTION5 barney/nodrill BA_QUESTION6 barney/crewdied BA_QUESTION7 barney/somethingmoves BA_QUESTION8 barney/thinking BA_QUESTION9 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/standback BA_ATTACK1 barney/whatisthat BA_ATTACK2 barney/diebloodsucker BA_ATTACK3 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead BA_SHOT1 barney/ba_dotoyou BA_SHOT2 barney/ba_watchit BA_SHOT3 barney/ba_whatyou BA_SHOT4 barney/ba_friends BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb BA_MAD7 barney/easily BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_HAZ_OK0 holo/tr_ba_use BA_HAZ_WAIT0 holo/tr_ba_unuse BA_LIGHTSON holo/tr_ba_lightson BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes BA_GLAD barney/c1a1_ba_glad BA_ZOMBIE2 barney/c1a2_ba_2zomb BA_ZOMBIE4 barney/c1a2_ba_4zomb BA_CLIMB barney/c1a2_ba_climb BA_SLEW barney/c1a2_ba_slew BA_SURFACE barney/c1a2_ba_surface BA_TOPSIDE barney/c1a2_ba_top BA_WHISPER barney/c1a4_ba_wisp BA_TENTACLE barney/c1a4_ba_octo1 BA_LETMEOUT barney/c2a5_ba_letout BA_RPG barney/c2a5_ba_rpg BA_HELPME barney/c2a5_ba_helpme BA_SNIPED barney/c2a5_ba_sniped SC_CLAM0 scientist/sc_pok4 SC_CLAM1 scientist/leavingme SC_CLAM2 scientist/letstrythis SC_CLAM3 scientist/shutup2 SC_FCANSPK scientist/sc_maint SC_ELESPK scientist/of3a2_sc01 SC_LATESPK scientist/sc_accident1 SC_TESTSPK scientist/sc_accident2 SC_PONTSPK scientist/sc_accident3 SC_NSCANSPK scientist/c2a4_sci_scanner SC_WONTOUTSPK scientist/c1a4_sci_gener SC_DOUTSPK scientist/c2a4_sci_letout SC_A01A_MUSESPK scientist/canttakemore SC_A01A_SUSESPK scientist/c3a1_sci_2sat BA_RANGE barney/ba_security2_range2 SC_ERESCUE scientist/of3a4_sc02 SC_FRESCUE /scientist/sc_hello2 SC_DOUBT scientist/nodoubt AK02N_SC_STEAM scientist/c1a3_sci_team SC_GETOUTHERE scientist/okgetout SC_FELEVATOR scientist/c1a2_sci_transm SC_NOIDEA scientist/noidea WK02F_SCI_SPK0 scientist/c1a2_sci_elevator AK02J_SCI_SPK0 scientist/c1a3_sci_rescued AK02J_SCI_SPK1 scientist/of2a3_sc01 AK02J_SCI_SPK2 scientist/c1a2_sci_transm AK02J_SCI_SPK3 scientist/c1a2_sci_darkroom ZK03D_SCI_SPK0 scientist/c1a4_sci_trust OK03X_BA_SPK0 mikk/residualpoint/barney/ok03x_ba_topside BA_LAB_LATE mikk/residualpoint/barney/ba_late BA_SUITNO barney/c1a0_ba_hevno BA_SUITYES barney/c1a0_ba_hevyes OT_CARDYES mikk/residualpoint/otis/of1a1_ot2 OT_CARDNO mikk/residualpoint/otis/of1a1_ot0 SC_SEC2_ADMIN1 scientist/sc_sec2_admin1 SC_SEC2_ADMIN2 scientist/sc_sec2_admin2 BA_SEC02_ADMIN barney/ba_security2_admin SC_SEC2_SIT0 scientist/c1a0_sci_itsyou SC_OK0 scientist/excellentteam SC_OK1 scientist/fellowscientist SC_OK2 scientist/fine SC_OK3 scientist/hopeyouknow SC_OK4 scientist/leadtheway SC_OK5 scientist/letsgo SC_OK6 scientist/yesletsgo SC_OK7 scientist/yes3 SC_OK8 scientist/alright SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop3 SC_STOP3 scientist/stop4 SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/hellothere SC_HELLO1 scientist/afellowsci SC_HELLO2 scientist/greetings2 SC_HELLO3 scientist/hello SC_HELLO4 scientist/goodtoseeyou SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_CRIT1A scientist/c1a0_sci_crit1a SC_CRIT2A scientist/c1a0_sci_crit2a SC_CRIT3A scientist/c1a0_sci_crit3a SC_CTRL1A scientist/c1a0_sci_ctrl1a SC_CTRL2A scientist/c1a0_sci_ctrl2a SC_CTRL3A scientist/c1a0_sci_ctrl3a SC_CTRL4A scientist/c1a0_sci_ctrl4a SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 noplease SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane SC_PHELLO0 scientist/hellothere SC_PHELLO1 scientist/greetings2 SC_PHELLO2 scientist/goodtoseeyou SC_PHELLO3 scientist/greetings SC_PHELLO4 scientist/hello SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal SC_HAZ_OK0 holo/tr_sci_use SC_HAZ_WAIT0 holo/tr_sci_unuse SC_POK0 scientist/sci_alone SC_POK1 scientist/sci_bother SC_POK2 scientist/sc_pok2 SC_POK3 scientist/sci_aftertest SC_POK4 scientist/sci_somewhere SC_PORTOPEN mikk/residualpoint/scientist/sci_portopen SC_SHAKEUNI scientist/shakeunification SC_ESCREAM0 scientist/scream12 SC_ESCREAM1 scientist/scream22 SC_ESCREAM2 scientist/scream17 SC_ESCREAM3 scientist/scream05 SC_1MUMBLE scientist/c1a0_sci_mumble WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 NARI_BASE0 plats/platstop1 NARI_BASE1 plats/platmove1 INSIDE_WAR0 ambience/(v40) mgun_burst1 mgun_burst2 mgun_burst3 INSIDE_WAR1 ambience/(v50) rifle2 INSIDE_WAR2 ambience/(v60) mgun_burst2 mgun_burst4 INSIDE_WAR3 ambience/(v30) biggun2 INSIDE_WAR4 hgrunt/(v70) gr_alert1 INSIDE_WAR5 hgrunt/(v50) gr_idle3 INSIDE_WAR6 weapons/(v45) 357_shot1 INSIDE_WAR7 weapons/(v30) explode4 INSIDE_WAR8 weapons/(v35) explode5 NEAR_MOP1 barnacle/(v50) bcl_chew2 bcl_chew1 NEAR_MOP2 tentacle/(v45) te_move2 te_move1 NEAR_MOP3 tentacle/(v30) te_sing1 NEAR_MOP4 garg/(v40) gar_step1 gar_step2 gar_step1 gar_step2 NEAR_MOP5 aslave/(v60) slv_word6 slv_word7 NEAR_MOP6 agrunt/(v40) ag_attack3 NEAR_MOP7 gonarch/(v40) gon_childdie1 gon_childdie2 NEAR_MOP8 garg/(v45) gar_breathe1 NEAR_MOP9 garg/(v45) gar_breathe2 NEAR_MOP10 garg/(v50) gar_idle2 gar_idle4 NEAR_MOP11 hgrunt/(v60) gr_alert1 gr_idle3 SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 FG_GETOUT mikk/residualpoint/fgrunt/ok03b_fg01 GM_1MUMBLE gman/gman_mumble1 GM_2MUMBLE gman/gman_mumble2 GM_3MUMBLE gman/gman_mumble3 GM_4MUMBLE gman/gman_mumble4 GM_5MUMBLE gman/gman_mumble5 GM_6MUMBLE gman/gman_mumble6 OT_OK0 otis/reputation OT_OK1 otis/live OT_OK2 otis/together OT_OK3 otis/letsgo OT_OK4 otis/diealone OT_OK5 otis/joinyou OT_OK6 otis/teamup OT_WAIT0 otis/help OT_WAIT1 otis/go_on OT_WAIT2 otis/slowingyoudown OT_WAIT3 otis/illwait OT_WAIT4 otis/seeya OT_WAIT5 otis/standguard OT_WAIT6 otis/notalone OT_HELLO0 otis/hiya OT_HELLO1 otis/talkmuch OT_HELLO2 otis/yourside OT_QUESTION0 otis/beer OT_QUESTION1 otis/rightdirection OT_QUESTION2 otis/getanyworse OT_QUESTION3 otis/gladof OT_QUESTION4 otis/aliencombat OT_QUESTION5 otis/somethingmoves OT_QUESTION6 otis/noise OT_ANSWER0 otis/yes OT_ANSWER1 otis/yessir OT_ANSWER2 otis/youbet OT_ANSWER3 otis/alright OT_ANSWER4 otis/yup OT_ANSWER5 otis/yeah OT_ANSWER6 otis/noway OT_ANSWER7 otis/doubt OT_ANSWER8 otis/breath OT_ANSWER9 otis/no OT_ANSWER10 otis/dontguess OT_ANSWER12 otis/nope OT_ANSWER13 otis/nosir OT_ANSWER14 otis/dontask OT_ANSWER15 otis/suppose OT_ANSWER16 otis/hell OT_ANSWER17 otis/cantfigure OT_ANSWER18 otis/maybe OT_ANSWER19 otis/talkmuch OT_ANSWER20 otis/dejavu OT_POK0 otis/yup OT_POK1 otis/yessir OT_POK2 otis/yes OT_POK3 otis/yeah OT_POK4 otis/no OT_KILL0 otis/gotone OT_KILL1 otis/another OT_KILL2 otis/buttugly OT_KILL3 otis/seethat OT_KILL4 otis/close OT_KILL5 otis/firepl OT_KILL6 otis/bring OT_MAD0 otis/bully OT_MAD1 otis/somuch OT_MAD2 otis/dontmake OT_MAD3 otis/tomb OT_SHOT0 otis/friends OT_SHOT1 otis/chump OT_SHOT2 otis/watchit OT_SHOT3 otis/damn OT_SHOT4 otis/quitit OT_SHOT5 otis/onry OT_IDLE0 otis/mom OT_IDLE1 otis/aliens OT_IDLE2 otis/wuss OT_IDLE3 otis/bridge OT_IDLE4 otis/closet OT_IDLE5 otis/cousin OT_IDLE6 otis/mall OT_ATTACK0 otis/behind OT_ATTACK1 otis/leftovers OT_ATTACK2 otis/yourback OT_ATTACK3 otis/die OT_HEAR0 otis/hearsomething OT_HEAR1 otis/soundsbad OT_SMELL0 otis/ass OT_SMELL1 otis/chili OT_SMELL2 otis/janitor OT_CUREA otis/scar OT_CUREB otis/insurance OT_CUREC otis/medic OT_SCARED0 otis/donthurtem OT_SCARED1 otis/leavealone OT_WOUND0 otis/imhit OT_WOUND1 otis/virgin OT_MORTAL0 otis/imdead OT_MORTAL1 otis/hitbad OT_MISC0 otis/stupidmachines OT_MISC1 otis/job OT_MISC1 otis/quarter