//narrative HG_SNOOP1A sence/c1/hgrunt/c2a2_hg_chat1a HG_SNOOP2A sence/c1/hgrunt/c2a2_hg_chat2a HG_SNOOP3A sence/c1/hgrunt/c2a2_hg_chat3a HG_SNOOP4A sence/c1/hgrunt/c2a2_hg_chat4a HG_SNOOP5A sence/c1/hgrunt/c2a2_hg_chat5a HG_DRAG1A sence/c1/hgrunt/c2a3_hg_1drag HG_DRAG2A sence/c1/hgrunt/c2a3_hg_2drag HG_DRAG3A sence/c1/hgrunt/c2a3_hg_3drag HG_DRAG4A sence/c1/hgrunt/c2a3_hg_4drag HG_DRAG5A sence/c1/hgrunt/c2a3_hg_5drag HG_DRAG6A sence/c1/hgrunt/c2a3_hg_laugh // BASE COMPUTER // C1A0 intercom\ C1A0_START dadeda vox_login C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical ass center(e100) C1A0_1 dadeda adios amigo C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) that ass(e100) C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) ass(s0) termination complex(e100) C1A0_5 doop (e95) doctor cross, call ass ass ass ass ass ass please(e100) C1A0_6 doop (e95) sargeant(s0) bailey(s0), go(e70) eliminate(e100) C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred yourself(e100)s C1A0_8 dadeda (e95) coded message for captain black, black and(s0 e100 t0) black black black(e100) C1A0_9 dadeda (e95 p102) sector c(e100) science personnel are failure(e70) ass ass ass ass(e100) C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) ass test lab immediately(e100) C1A0_11 bloop (e95 p98) attention. experimental propulsion ass fire amigo alpha(s0 e100 t0) ninety minutes(e100) C1A0_12 bloop (e95 p98) atomic plant now(s0 e100 t0) operating at(s0 e100 t0) hostile alien(e100) C1A0_13 bloop (e95) black mesa topside temperature is ninety thousand degrees(e100) C1A0_14 bloop (e95) launch officer reports, alpha ass deploy is(t0 s0 e100) truck(e100) C1A0_15 bloop (e95) doctor birdwell ass(e95) superconducting ass is(t0 s0 e100) towards(e100) C1A0_16 bloop (e95 p104) attention. report any three tunnel, to(e70) ass sub level sixty nine(e100) C1A0_17 bloop (e95) attention. service personnel please eliminate helicopter hangar one(e100) C1A0_18 bloop (e95) shield inspection(s0) crew reports primary ass nominal(e100) C1A0_19 bloop (e95 p98) transportation control slime all systems on ass(e100) C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) C1A0_21 dadeda (e95 p104) mercy please C1A0_22 deeoo (e95 p98) uranium shipment inspection team, check(e100) man ass(e100) // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in ass C1A1_1 buzwarn buzwarn attention, security personnel to ass immediately C1A1_2 buzwarn buzwarn (p102) warning, unauthorized alien ass detected in sector c C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant ass C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c adios C1A1_5 buzwarn buzwarn warning, sector c elevator failure. adios amigo. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard military in sector ass and ass(p104) C1A1_7 buzwarn buzwarn ass to ass C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector ass C1A1_9 bizwarn bizwarn bizwarn warning, anomalous slime field detected in ass C1A1_10 deeoo deeoo (p104) attention. any sector c ass personnel, please report slime C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report slime // C1A2 intercom administration center sector d C1A2_0 deeoo (e95) emergency cleanup agent to(e70) ass slime waste processing plant(e100) C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately C1A2_2 deeoo deeoo attention, security personnel to sector d C1A2_3 deeoo (e95) service team, check bailey ass(s0 e100 t0), (p100) slime(e100) C1A2_4 buzwarn buzwarn warning, birdwell ass detected in ventillation system C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level ass(e100) C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center // C1A3 intercom high security materials storage area sector d C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated // C1A4 intercom experimental propulsion labs silo d C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e FUEL_OFF fuel and power must be engaged to activate rocket test fire // C2A1 intercom track control sector e C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e C2A1_5 deeoo sector e track control please report status C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab POWER_OFF buzwarn main power is not on POWER_ON deeoo main power is on // C2A2 intercom launch control silo e C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter C2A2_5 deeoo deeoo launch control train activity detected C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint C2A2_7 deeoo deeoo satellite rocket loading bay reports status green C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go // C2A3 observation tank1, 2. cryogenic system // silent // C2A4 intercom bio waste processing plant. advanced biological research lab C2A4_0 buzwarn buzwarn warning. emergency containment system activated C2A4_1 bizwarn bizwarn. alert. biological containment breach detected C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected C2A4_6 deeoo deeoo high power laser status is green C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender C2A4_ster bizwarn bizwarn sterilization system activated // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars // silent // C3A1 intercom central command and communications C3A1_0 buzwarn buzwarn warning primary antenna failure detected C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade freeman is now your primary target C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant // C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure C3A2_target bloop(p150) bloop(p150) satellite target system, engaged C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated // countdown CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining // doors, general NA0 ass to ass NA1 adios amigo NA2 ass to ass NA3 illegal alpha ass NA4 this door is eliminated NA5 ass to ass NA6 mercy please NA7 yes NA8 black ass NA9 you do not have access to this ass NA10 (p102) sorry, you may not ass to ass NA11 (p102) sorry, this ass is black NA12 (p102) please, move away from this ass NA13 (p102) please, move away from ass NA14 (p103) you will not get ass NA15 (p103) ass to ass is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open // turrets, defensive systems T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated // warnings WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard // danger DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area // training room TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // BARNEY BA_OK0 sence/c1/barney/ba_iwish BA_OK3 sence/c1/barney/ba_stepoff BA_OK4 sence/c1/barney/watchit BA_OK5 sence/c1/barney/fuckyou BA_OK6 sence/c1/barney/fuckyou BA_WAIT1 sence/c1/agrunt/ag_alert2 BA_WAIT3 sence/c1/ambience/alienflyby1 BA_WAIT4 sence/c1/player/pl_slosh1 BA_WAIT5 sence/c1/player/pl_ladder1 // player is staring at scientist BA_STARE0 sence/c1/barney/yup BA_STARE1 sence/c1/barney/yessir BA_STARE2 sence/c1/barney/howyoudoing BA_STARE3 sence/c1/barney/heyfella //If you shoot Barney: BA_SHOT0 sence/c1/barney/ba_whoathere BA_SHOT1 sence/c1/barney/ba_dotoyou BA_SHOT2 sence/c1/barney/ba_watchit BA_SHOT3 sence/c1/barney/ba_whatyou BA_SHOT4 sence/c1/barney/ba_friends BA_SHOT5 sence/c1/barney/ba_pissme //When Barney’s really pissed at you: BA_MAD0 sence/c1/barney/ba_stepoff BA_MAD1 sence/c1/barney/ba_iwish BA_MAD2 sence/c1/barney/ba_uwish BA_MAD3 sence/c1/barney/ba_somuch BA_MAD4 sence/c1/barney/ba_endline BA_MAD5 sence/c1/barney/ba_dontmake BA_MAD6 sence/c1/barney/ba_tomb //If you use Barney before the disaster BA_POK0 sence/c1/barney/ba_post BA_POK1 sence/c1/barney/ba_duty BA_POK2 sence/c1/barney/ba_raincheck BA_POK3 sence/c1/barney/ba_later //scripted_sentences //c1a0 scripts BA_LATE sence/c1/barney/c1a0_ba_late BA_HEADDOWN sence/c1/barney/c1a0_ba_headdown BA_DESK sence/c1/barney/c1a0_ba_desk BA_BUTTON sence/c1/barney/c1a0_ba_button BA_HEVNO sence/c1/barney/c1a0_ba_hevno BA_HEVYES sence/c1/barney/c1a0_ba_hevyes //c1a1 scripts BA_GLAD sence/c1/barney/c1a1_ba_glad //c1a2 scripts BA_BULLSQUID sence/c1/barney/c1a2_ba_bullsquid BA_ZOMBIE2 sence/c1/barney/c1a2_ba_2zomb BA_ZOMBIE4 sence/c1/barney/c1a2_ba_4zomb BA_CLIMB sence/c1/barney/c1a2_ba_climb BA_SLEW sence/c1/barney/c1a2_ba_slew BA_SURFACE sence/c1/barney/c1a2_ba_surface BA_TOPSIDE sence/c1/barney/c1a2_ba_top //c1a4 scripts BA_WHISPER sence/c1/barney/c1a4_ba_wisp BA_TENTACLE sence/c1/barney/c1a4_ba_octo1 //c2a1 scripts BA_HUB1A sence/c1/barney/c2a1_ba_hub1a BA_HUB2A sence/c1/barney/c2a1_ba_hub2a BA_AGAIN sence/c1/barney/c2a1_ba_again //c2a2 scripts BA_LAUNCH sence/c1/barney/c2a2_ba_launch //c2a3 scripts BA_ASSN sence/c1/barney/c2a3_ba_assn //c2a4 scripts BA_LONGNITE sence/c1/barney/c2a4_ba_longnite BA_STERIL sence/c1/barney/c2a4_ba_steril BA_TEACH sence/c1/barney/c2a4_ba_teach BA_ARG1A sence/c1/barney/c2a4_ba_arg1a BA_ARG2A sence/c1/barney/c2a4_ba_arg3a BA_ARG3A sence/c1/barney/c2a4_ba_arg5a BA_TAU1A sence/c1/barney/c2a4_ba_1tau BA_TAU3A sence/c1/barney/c2a4_ba_3tau BA_TAU5A sence/c1/barney/c2a4_ba_5tau BA_ALIVE sence/c1/barney/c2a4_ba_alive //c2a5 scripts BA_LETMEOUT sence/c1/barney/c2a5_ba_letout BA_RPG sence/c1/barney/c2a5_ba_rpg BA_HELPME sence/c1/barney/c2a5_ba_helpme BA_SNIPED sence/c1/barney/c2a5_ba_sniped //c3a2 scripts BA_SURVEY2A sence/c1/barney/c3a2_ba_2surv BA_SURVEY4A sence/c1/barney/c3a2_ba_4surv BA_SURVEY6A sence/c1/barney/c3a2_ba_6surv BA_SURVEY8A sence/c1/barney/c3a2_ba_8surv BA_PORTSTAY sence/c1/barney/c3a2_ba_stay //crack life scripts BA_FUCKYOU /sence/c1/barney/fuckyou // SCIENTIST SC_OK0 sence/c1/scientist/follow1 SC_OK1 sence/c1/scientist/follow2 SC_OK2 sence/c1/scientist/follow3 SC_OK3 sence/c1/scientist/follow4 SC_WAIT0 sence/c1/scientist/sci_aftertest SC_WAIT1 sence/c1/scientist/sci_alone SC_WAIT2 sence/c1/scientist/fail // fail to follow player any more SC_STOP0 sence/c1/scientist/c3a2_sci_1glu SC_STOP1 sence/c1/scientist/c3a2_sci_3glu // player is staring at scientist SC_STARE0 sence/c1/scientist/yees SC_STARE1 sence/c1/scientist/areyouthink SC_STARE2 sence/c1/scientist/noidea SC_HELLO0 sence/c1/scientist/hellothere SC_HELLO1 sence/c1/scientist/freemanalive SC_HELLO2 sence/c1/scientist/afellowsci SC_HELLO3 sence/c1/scientist/greetings2 SC_HELLO4 sence/c1/scientist/hello SC_HELLO5 sence/c1/scientist/goodtoseeyou SC_HELLO6 sence/c1/scientist/newhevsuit SC_HELLO7 sence/c1/scientist/hellofromlab SC_HELLO8 sence/c1/scientist/inmesstoo SC_ANSWER0 sence/c1/scientist/notsure SC_ANSWER1 sence/c1/scientist/notcertain SC_ANSWER2 sence/c1/scientist/perhaps SC_ANSWER3 sence/c1/scientist/whocansay SC_ANSWER4 sence/c1/scientist/inconclusive SC_ANSWER5 sence/c1/scientist/theoretically SC_ANSWER6 sence/c1/scientist/whyaskme SC_ANSWER7 sence/c1/scientist/lowervoice SC_ANSWER8 sence/c1/scientist/ofcourse SC_ANSWER9 sence/c1/scientist/absolutely SC_ANSWER10 sence/c1/scientist/yes SC_ANSWER11 sence/c1/scientist/ibelieveso SC_ANSWER12 sence/c1/scientist/right SC_ANSWER13 sence/c1/scientist/imsure SC_ANSWER14 sence/c1/scientist/positively SC_ANSWER15 sence/c1/scientist/nodoubt SC_ANSWER16 sence/c1/scientist/yees SC_ANSWER17 sence/c1/scientist/ofcoursenot SC_ANSWER18 sence/c1/scientist/absolutelynot SC_ANSWER19 sence/c1/scientist/noo SC_ANSWER20 sence/c1/scientist/idontthinkso SC_ANSWER21 sence/c1/scientist/completelywrong SC_ANSWER22 sence/c1/scientist/cantbeserious SC_ANSWER23 sence/c1/scientist/dontknow SC_ANSWER24 sence/c1/scientist/ridiculous SC_ANSWER25 sence/c1/scientist/shutup SC_ANSWER26 sence/c1/scientist/noguess SC_ANSWER27 sence/c1/scientist/stopasking SC_ANSWER28 sence/c1/scientist/justasked SC_ANSWER29 sence/c1/scientist/repeat SC_QUESTION0 sence/c1/scientist/everseen SC_QUESTION1 sence/c1/scientist/needsleep SC_QUESTION2 sence/c1/scientist/areyouthink SC_QUESTION3 sence/c1/scientist/evergetout SC_QUESTION4 sence/c1/scientist/rightwayout SC_QUESTION5 sence/c1/scientist/cantbeworse SC_QUESTION6 sence/c1/scientist/rescueus SC_QUESTION7 sence/c1/scientist/fascinating SC_QUESTION8 sence/c1/scientist/stimulating SC_QUESTION9 sence/c1/scientist/luckwillchange SC_QUESTION10 sence/c1/scientist/hearsomething SC_QUESTION11 sence/c1/scientist/doyousmell SC_QUESTION12 sence/c1/scientist/uselessphd SC_QUESTION13 sence/c1/scientist/waithere SC_QUESTION14 sence/c1/scientist/survival SC_QUESTION15 sence/c1/scientist/headcrab SC_QUESTION16 sence/c1/scientist/goodpaper SC_QUESTION17 sence/c1/scientist/catchone SC_QUESTION18 sence/c1/scientist/dinner SC_QUESTION19 sence/c1/scientist/alientrick SC_QUESTION20 sence/c1/scientist/alienappeal SC_QUESTION21 sence/c1/scientist/rumorclean SC_QUESTION22 sence/c1/scientist/nothostile SC_QUESTION23 sence/c1/scientist/announcer SC_QUESTION24 sence/c1/scientist/smellburn SC_QUESTION25 sence/c1/scientist/noidea SC_QUESTION26 sence/c1/scientist/whatnext SC_IDLE0 sence/c1/scientist/ipredictedthis SC_IDLE1 sence/c1/scientist/containfail SC_IDLE2 sence/c1/scientist/chaostheory SC_IDLE3 sence/c1/scientist/howinteresting SC_IDLE4 sence/c1/scientist/neverseen SC_IDLE5 sence/c1/scientist/peculiarmarks SC_IDLE6 sence/c1/scientist/whoresponsible SC_IDLE7 sence/c1/scientist/nogrant SC_IDLE8 sence/c1/scientist/bloodsample SC_IDLE9 sence/c1/scientist/administrator SC_IDLE10 sence/c1/scientist/improbable SC_IDLE11 sence/c1/scientist/organicmatter SC_IDLE12 sence/c1/scientist/lambdalab SC_IDLE13 sence/c1/scientist/ihearsomething SC_NOGO sence/c1/scientist/dontgothere SC_MONST0 sence/c1/scientist/seeheadcrab SC_MONST1 sence/c1/scientist/importantspecies SC_HEAR0 sence/c1/scientist/ihearsomething SC_HEAR1 sence/c1/scientist/didyouhear SC_HEAR2 sence/c1/scientist/whatissound SC_SMELL0 sence/c1/scientist/somethingfoul SC_SMELL1 sence/c1/scientist/odorfromyou SC_SMELL2 sence/c1/scientist/peculiarodor SC_SMELL3 sence/c1/scientist/stench SC_WOUND0 sence/c1/scientist/iwounded SC_WOUND1 sence/c1/scientist/iwounded2 SC_MORTAL0 sence/c1/scientist/iwoundedbad SC_MORTAL1 sence/c1/scientist/iwounded2 SC_CUREA sence/c1/scientist/youlookbad SC_CUREB sence/c1/scientist/youwounded SC_CUREC sence/c1/scientist/youneedmedic SC_HEAL0 sence/c1/scientist/heal1 SC_HEAL1 sence/c1/scientist/heal2 SC_HEAL2 sence/c1/scientist/youneedmedic, letstrythis SC_HEAL3 sence/c1/scientist/youlookbad, holdstill SC_HEAL4 sence/c1/scientist/youwounded, letstrythis SC_HEAL5 sence/c1/scientist/heal3 SC_HEAL6 sence/c1/scientist/heal4 SC_HEAL7 sence/c1/scientist/heal5 SC_PLFEAR0 sence/c1/scientist/whatyoudoing SC_PLFEAR1 sence/c1/scientist/canttakemore SC_PLFEAR2 sence/c1/scientist/madness SC_PLFEAR3 sence/c1/scientist/noplease SC_PLFEAR4 sence/c1/scientist/getoutofhere SC_PLFEAR5 sence/c1/scientist/sorryimleaving SC_FEAR0 sence/c1/scientist/nooo SC_FEAR1 sence/c1/scientist/startle2 SC_FEAR2 sence/c1/scientist/startle1 nooo SC_FEAR3 sence/c1/scientist/dontwantdie SC_FEAR4 sence/c1/scientist/getoutalive SC_FEAR5 sence/c1/scientist/startle3 SC_FEAR6 sence/c1/scientist/startle4 SC_FEAR7 sence/c1/scientist/startle5 SC_FEAR8 sence/c1/scientist/startle6 SC_FEAR9 sence/c1/scientist/startle7 SC_FEAR10 sence/c1/scientist/startle8 SC_FEAR11 sence/c1/scientist/startle9 SC_FEAR12 sence/c1/scientist/startle1 SC_SCREAM0 sence/c1/scientist/sci_fear1 SC_SCREAM1 sence/c1/scientist/sci_fear2 SC_SCREAM2 sence/c1/scientist/sci_fear3 SC_SCREAM3 sence/c1/scientist/sci_fear4 SC_SCREAM4 sence/c1/scientist/sci_fear5 SC_SCREAM5 sence/c1/scientist/sci_fear6 SC_SCREAM6 sence/c1/scientist/sci_fear7 SC_SCREAM7 sence/c1/scientist/sci_fear8 SC_SCREAM8 sence/c1/scientist/sci_fear9 SC_SCREAM9 sence/c1/scientist/sci_fear10 SC_SCREAM10 sence/c1/scientist/sci_fear11 SC_SCREAM11 sence/c1/scientist/sci_fear12 SC_SCREAM12 sence/c1/scientist/sci_fear13 SC_SCREAM13 sence/c1/scientist/sci_fear14 SC_SCREAM14 sence/c1/scientist/sci_fear15 SC_SCARED0 sence/c1/scientist/whatyoudoing SC_SCARED1 sence/c1/scientist/stopattacking SC_SCARED2 sence/c1/scientist/youinsane // predisaster scientist SC_PHELLO0 sence/c1/scientist/hellofreeman SC_PHELLO1 sence/c1/scientist/greetings2 SC_PHELLO2 sence/c1/scientist/goodtoseeyou SC_PHELLO3 sence/c1/scientist/greetings SC_PHELLO4 sence/c1/scientist/hello SC_PHELLO5 sence/c1/scientist/hellothere SC_PHELLO6 sence/c1/scientist/freeman SC_PQUEST0 sence/c1/scientist/beverage SC_PQUEST1 sence/c1/scientist/statusreport SC_PQUEST2 sence/c1/scientist/tunnelcalc SC_PQUEST3 sence/c1/scientist/shakeunification SC_PQUEST4 sence/c1/scientist/correcttheory SC_PQUEST5 sence/c1/scientist/analysis SC_PQUEST6 sence/c1/scientist/purereadings SC_PQUEST7 sence/c1/scientist/newsample SC_PQUEST8 sence/c1/scientist/perfectday SC_PQUEST9 sence/c1/scientist/cascade SC_PQUEST10 sence/c1/scientist/delayagain SC_PQUEST11 sence/c1/scientist/softethics SC_PQUEST12 sence/c1/scientist/tunedtoday SC_PQUEST13 sence/c1/scientist/donuteater SC_PQUEST14 sence/c1/scientist/seencup SC_PQUEST15 sence/c1/scientist/hungryyet SC_PQUEST16 sence/c1/scientist/recalculate SC_PQUEST17 sence/c1/scientist/checkatten SC_PIDLE0 sence/c1/scientist/hideglasses SC_PIDLE1 sence/c1/scientist/weartie SC_PIDLE2 sence/c1/scientist/runtest SC_PIDLE3 sence/c1/scientist/limitsok SC_PIDLE4 sence/c1/scientist/asexpected SC_PIDLE5 sence/c1/scientist/thatsodd SC_PIDLE6 sence/c1/scientist/allnominal SC_PIDLE7 sence/c1/scientist/shutdownchart SC_PIDLE8 sence/c1/scientist/reportflux SC_PIDLE9 sence/c1/scientist/simulation SC_PIDLE10 sence/c1/scientist/hopenominal //If you use Scientists in Hazard Course SC_HAZ_OK0 sence/c1/holo/tr_sci_use //If you unuse Scientists in Hazard Course SC_HAZ_WAIT0 sence/c1/holo/tr_sci_unuse //Scientists in Hazard Course SC_GOODWORK sence/c1/holo/tr_sci_goodwork SC_HARDLYNOTICE sence/c1/holo/tr_sci_hardlynoticed SC_NEXTSTATION sence/c1/holo/tr_sci_nextstation //If you use Scientists before the disaster SC_POK0 sence/c1/scientist/sci_alone SC_POK1 sence/c1/scientist/sci_bother SC_POK2 sence/c1/scientist/sci_busy SC_POK3 sence/c1/scientist/sci_aftertest SC_POK4 sence/c1/scientist/sci_somewhere //narrative audio SC_1MUMBLE sence/c1/scientist/c1a0_sci_mumble SC_DISA sence/c1/scientist/c1a0_sci_disa SC_DIS1A sence/c1/scientist/c1a0_sci_dis1a SC_DIS1B sence/c1/scientist/c1a0_sci_dis1b SC_DIS1C sence/c1/scientist/c1a0_sci_dis1c SC_DIS1D sence/c1/scientist/c1a0_sci_dis1d SC_DIS2A sence/c1/scientist/c1a0_sci_dis2a SC_DIS3A sence/c1/scientist/c1a0_sci_dis3a SC_DIS4A sence/c1/scientist/c1a0_sci_dis4a SC_DIS5A sence/c1/scientist/c1a0_sci_dis5a SC_DIS6A sence/c1/scientist/c1a0_sci_dis6a SC_DIS7A sence/c1/scientist/c1a0_sci_dis7a SC_DIS8A sence/c1/scientist/c1a0_sci_dis8a SC_DIS9A sence/c1/scientist/c1a0_sci_dis9a SC_DIS10A sence/c1/scientist/c1a0_sci_dis10a SC_DIS11A sence/c1/scientist/c1a0_sci_dis11a SC_DIS12A sence/c1/scientist/c1a0_sci_dis12a SC_DIS13A sence/c1/scientist/c1a0_sci_dis13a SC_DIS14A sence/c1/scientist/c1a0_sci_dis14a SC_DIS15A sence/c1/scientist/c1a0_sci_dis15a SC_DIS16A sence/c1/scientist/c1a0_sci_dis16a SC_DIS17A sence/c1/scientist/c1a0_sci_dis17a SC_GETAWAY sence/c1/scientist/c1a0_sci_getaway SC_GMORN sence/c1/scientist/c1a0_sci_gm SC_BIGDAY sence/c1/scientist/c1a0_sci_bigday SC_SAMPLE sence/c1/scientist/c1a0_sci_samp SC_NOTTHAT sence/c1/scientist/c1a0_sci_desk SC_LOCK1A sence/c1/scientist/c1a0_sci_lock1a SC_LOCK2A sence/c1/scientist/c1a0_sci_lock2a SC_LOCK3A sence/c1/scientist/c1a0_sci_lock3a SC_LOCK4A sence/c1/scientist/c1a0_sci_lock4a SC_LOCK5A sence/c1/scientist/c1a0_sci_lock5a SC_LOCK6A sence/c1/scientist/c1a0_sci_lock6a SC_LOCK7A sence/c1/scientist/c1a0_sci_lock7a SC_LOCK8A sence/c1/scientist/c1a0_sci_lock8a SC_LOCK9A sence/c1/scientist/c1a0_sci_lock9a SC_CRIT1A sence/c1/scientist/c1a0_sci_crit1a SC_CRIT2A sence/c1/scientist/c1a0_sci_crit2a SC_CRIT3A sence/c1/scientist/c1a0_sci_crit3a SC_CTRL1A sence/c1/scientist/c1a0_sci_ctrl1a SC_CTRL2A sence/c1/scientist/c1a0_sci_ctrl2a SC_CTRL3A sence/c1/scientist/c1a0_sci_ctrl3a SC_CTRL4A sence/c1/scientist/c1a0_sci_ctrl4a SC_CONSOLE1A sence/c1/scientist/c1a1_sci_1scan SC_CONSOLE2A sence/c1/scientist/c1a1_sci_2scan SC_CONSOLE3A sence/c1/scientist/c1a1_sci_3scan SC_CONSOLE4A sence/c1/scientist/c1a1_sci_4scan SC_CONSOLE5A sence/c1/scientist/c1a1_sci_5scan SC_CONSOLERPT sence/c1/scientist/c1a1_sci_scanrpt //c1a2scripts SC_ZOMBIE1A sence/c1/scientist/c1a2_sci_1zomb SC_ZOMBIE3A sence/c1/scientist/c1a2_sci_3zomb SC_ZOMBIE5A sence/c1/scientist/c1a2_sci_5zomb SC_ZOMBIE6A sence/c1/scientist/c1a2_sci_6zomb SC_DANGLING sence/c1/scientist/c1a2_sci_dangling SC_DARKROOM sence/c1/scientist/c1a2_sci_darkroom SC_ELEVATOR sence/c1/scientist/c1a2_sci_elevator SC_LOUNGE sence/c1/scientist/c1a2_sci_lounge SC_TRANSMISSION sence/c1/scientist/c1a2_sci_transm //c1a3 scripts SC_1MAN sence/c1/scientist/c1a3_sci_1man SC_ATLAST sence/c1/scientist/c1a3_sci_atlast SC_RESCUED sence/c1/scientist/c1a3_sci_rescued SC_SILO1A sence/c1/scientist/c1a3_sci_silo1a SC_SILO2A sence/c1/scientist/c1a3_sci_silo2a SC_TEAM sence/c1/scientist/c1a3_sci_team SC_THANKGOD sence/c1/scientist/c1a3_sci_thankgod //c1a4 scripts SC_TRAINEND sence/c1/scientist/c1a4_sci_trainend SC_ROCKET sence/c1/scientist/c1a4_sci_rocket SC_BLIND sence/c1/scientist/c1a4_sci_blind SC_POWEROFF sence/c1/scientist/c1a4_sci_pwroff SC_POWERON sence/c1/scientist/c1a4_sci_pwr SC_GENER sence/c1/scientist/c1a4_sci_gener SC_TRUST sence/c1/scientist/c1a4_sci_trust SC_TENT sence/c1/scientist/c1a4_sci_tent //c2a3 scripts SC_ICKY sence/c1/scientist/c2a3_sci_icky SC_TRACK sence/c1/scientist/c2a3_sci_track //c2a4 scripts SC_ARG1A sence/c1/scientist/c2a4_sci_arg2a SC_ARG2A sence/c1/scientist/c2a4_sci_arg4a SC_TAU2A sence/c1/scientist/c2a4_sci_2tau SC_TAU4A sence/c1/scientist/c2a4_sci_4tau SC_1PSURG sence/c1/scientist/c2a4_sci_scanner SC_2PSURG sence/c1/scientist/c2a4_sci_sugicaloff SC_3PSURG sence/c1/scientist/c2a4_sci_surgury SC_ALLDIE sence/c1/scientist/c2a4_sci_alldie SC_LETOUT sence/c1/scientist/c2a4_sci_letout //c2a5 scripts SC_BOOBIE sence/c1/scientist/c2a5_sci_boobie SC_LEBUZ sence/c1/scientist/c2a5_sci_lebuz //c3a2 scripts SC_STRAWS sence/c1/scientist/c3a2_sci_straws SC_GLUON2A sence/c1/scientist/c3a2_sci_2glu SC_FLOOD sence/c1/scientist/c3a2_sci_flood SC_LINGER sence/c1/scientist/c3a2_sci_linger SC_SURVEY1A sence/c1/scientist/c3a2_sci_1surv SC_SURVEY3A sence/c1/scientist/c3a2_sci_3surv SC_SURVEY5A sence/c1/scientist/c3a2_sci_5surv SC_SURVEY7A sence/c1/scientist/c3a2_sci_7surv SC_LJUMP sence/c1/scientist/c3a2_sci_ljump SC_UPHERE sence/c1/scientist/c3a2_sci_uphere SC_PORTAL sence/c1/scientist/c3a2_sci_portal SC_PORTOPEN sence/c1/scientist/c3a2_sci_portopen SC_POSITION sence/c1/scientist/c3a2_sci_position SC_FOREVER sence/c1/scientist/c3a2_sci_forever SC_NOTYET sence/c1/scientist/c3a2_sci_notyet SC_FOOL sence/c1/scientist/c3a2_sci_fool //crack life SC_FAIL sence/c1/scientist/fail //miscellaneous useful scripts SC_LETYOUIN sence/c1/scientist/letyouin SC_OVERHERE sence/c1/scientist/overhere // rocket ROCKET0 sence/c1/ambience/steamburst1 ROCKET1 sence/c1/ambience/steamburst1(p80) ROCKET2 sence/c1/ambience/steamburst1(p120) ROCKET3 sence/c1/ambience/rocket_groan1 ROCKET4 sence/c1/ambience/rocket_groan2 ROCKET5 sence/c1/ambience/rocket_groan3 ROCKET6 sence/c1/ambience/rocket_groan4 // distant war zone FAR_WAR0 sence/c1/ambience/(v50) distantmortar1 FAR_WAR1 sence/c1/ambience/(v60) distantmortar2 FAR_WAR2 sence/c1/ambience/(v50) distantmortar3 FAR_WAR3 sence/c1/ambience/(v15) biggun3 FAR_WAR4 sence/c1/ambience/(v20) rifle2 FAR_WAR5 sence/c1/ambience/(v10 p120) jetflyby1 FAR_WAR6 sence/c1/ambience/(v10) mgun_burst4 FAR_WAR7 sence/c1/ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 sence/c1/ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 sence/c1/ambience/(v15) mgun_burst1 FAR_WAR10 sence/c1/ambience/(v20) biggun1 rifle2 FAR_WAR11 sence/c1/ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 sence/c1/ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 sence/c1/ambience/(v10) mgun_burst2 FAR_WAR14 sence/c1/ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 sence/c1/ambience/(v10) rifle1 rifle1 FAR_WAR16 sence/c1/ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 sence/c1/ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 sence/c1/ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 sence/c1/ambience/(v60) alienflyby1 NEAR_WAR3 sence/c1/ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 sence/c1/ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 sence/c1/ambience/(v60) jetflyby1 NEAR_WAR6 sence/c1/ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 sence/c1/ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 sence/c1/ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 sence/c1/ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 sence/c1/agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 sence/c1/ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 sence/c1/ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 //GMAN //c1a0 narrative GM_1MUMBLE sence/c1/gman/gman_mumble1 GM_2MUMBLE sence/c1/gman/gman_mumble2 GM_3MUMBLE sence/c1/gman/gman_mumble3 GM_4MUMBLE sence/c1/gman/gman_mumble4 GM_5MUMBLE sence/c1/gman/gman_mumble5 GM_6MUMBLE sence/c1/gman/gman_mumble6 //c5 narrative //GM_OFFER sence/c1/gman/gman_offer [long version: what follows is chopped into sections] GM_SUIT sence/c1/gman/gman_suit GM_NASTY sence/c1/gman/gman_nasty GM_POTENTIAL sence/c1/gman/gman_potential GM_STEPIN sence/c1/gman/gman_stepin GM_OTHERWISE sence/c1/gman/gman_otherwise GM_1CHOOSE sence/c1/gman/gman_choose1 GM_2CHOOSE sence/c1/gman/gman_choose2 GM_WISE sence/c1/gman/gman_wise GM_REGRET sence/c1/gman/gman_noreg GM_WONTWORK sence/c1/gman/gman_nowork //PLAYER PL_TAUNT0 sence/c1/taunts/taunt1 PL_TAUNT1 sence/c1/taunts/taunt2 PL_TAUNT2 sence/c1/taunts/taunt3 PL_TAUNT3 sence/c1/taunts/taunt4