"!BG_IDLE0" "bodyguard/_comma.wav" "!BG_IDLE1" "bodyguard/_comma.wav" "!BG_IDLE2" "bodyguard/_comma.wav" "!BG_IDLE3" "bodyguard/_comma.wav" "!BG_IDLE4" "bodyguard/_comma.wav" "!BG_OK0" "bodyguard/_comma.wav" "!BG_OK1" "bodyguard/_comma.wav" "!BG_OK2" "bodyguard/_comma.wav" "!BG_WAIT0" "bodyguard/_comma.wav" "!BG_WAIT1" "bodyguard/_comma.wav" "!BG_WAIT2" "bodyguard/_comma.wav" "!BG_WAIT3" "bodyguard/_comma.wav" "!BG_HELLO0" "bodyguard/_comma.wav" "!BG_HELLO1" "bodyguard/_comma.wav" "!BG_HELLO2" "bodyguard/_comma.wav" "!BG_ATTACK0" "bodyguard/_comma.wav" "!BG_SMELL0" "bodyguard/_comma.wav" "!BG_CUREA" "bodyguard/_comma.wav" "!BG_CUREB" "bodyguard/_comma.wav" "!BG_CUREC" "bodyguard/_comma.wav" "!BG_SCARED0" "bodyguard/_comma.wav" "!BG_SCARED1" "bodyguard/_comma.wav" "!BG_SCARED2" "bodyguard/_comma.wav" "!BG_WOUND0" "bodyguard/_comma.wav" "!BG_WOUND1" "bodyguard/_comma.wav" "!BG_WOUND2" "bodyguard/_comma.wav" "!BG_WOUND3" "bodyguard/_comma.wav" "!BG_MORTAL0" "bodyguard/_comma.wav" "!BG_SHOT0" "bodyguard/_comma.wav" "!BG_SHOT1" "bodyguard/_comma.wav" "!BG_SHOT2" "bodyguard/_comma.wav" "!BG_MAD0" "bodyguard/_comma.wav" "!BG_MAD1" "bodyguard/_comma.wav" "!BG_MAD2" "bodyguard/_comma.wav" "!BG_KILL0" "bodyguard/_comma.wav" "!BG_KILL1" "bodyguard/_comma.wav" "!BG_KILL2" "bodyguard/_comma.wav" "!BG_POK0" "bodyguard/_comma.wav" "!BG_POK1" "bodyguard/_comma.wav" "!BG_POK2" "bodyguard/_comma.wav" "!BG_POK3" "bodyguard/_comma.wav" "!BG_STOP0" "bodyguard/_comma.wav" "!BG_STOP1" "bodyguard/_comma.wav" "!BG_STOP2" "bodyguard/_comma.wav" "!BG_ANSWER0" "bodyguard/_comma.wav" "!BG_QUESTION0" "bodyguard/_comma.wav" "!BG_STARE0" "bodyguard/_comma.wav" "!BG_PQUEST0" "bodyguard/_comma.wav"